AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Chi, Yizhou, Mao, Lingjun, Tang, Zineng
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909266502221824
author Chi, Yizhou
Mao, Lingjun
Tang, Zineng
author_facet Chi, Yizhou
Mao, Lingjun
Tang, Zineng
contents Strategic social deduction games serve as valuable testbeds for evaluating the understanding and inference skills of language models, offering crucial insights into social science, artificial intelligence, and strategic gaming. This paper focuses on creating proxies of human behavior in simulated environments, with Among Us utilized as a tool for studying simulated human behavior. The study introduces a text-based game environment, named AmongAgents, that mirrors the dynamics of Among Us. Players act as crew members aboard a spaceship, tasked with identifying impostors who are sabotaging the ship and eliminating the crew. Within this environment, the behavior of simulated language agents is analyzed. The experiments involve diverse game sequences featuring different configurations of Crewmates and Impostor personality archetypes. Our work demonstrates that state-of-the-art large language models (LLMs) can effectively grasp the game rules and make decisions based on the current context. This work aims to promote further exploration of LLMs in goal-oriented games with incomplete information and complex action spaces, as these settings offer valuable opportunities to assess language model performance in socially driven scenarios.
format Preprint
id arxiv_https___arxiv_org_abs_2407_16521
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game
Chi, Yizhou
Mao, Lingjun
Tang, Zineng
Computation and Language
Strategic social deduction games serve as valuable testbeds for evaluating the understanding and inference skills of language models, offering crucial insights into social science, artificial intelligence, and strategic gaming. This paper focuses on creating proxies of human behavior in simulated environments, with Among Us utilized as a tool for studying simulated human behavior. The study introduces a text-based game environment, named AmongAgents, that mirrors the dynamics of Among Us. Players act as crew members aboard a spaceship, tasked with identifying impostors who are sabotaging the ship and eliminating the crew. Within this environment, the behavior of simulated language agents is analyzed. The experiments involve diverse game sequences featuring different configurations of Crewmates and Impostor personality archetypes. Our work demonstrates that state-of-the-art large language models (LLMs) can effectively grasp the game rules and make decisions based on the current context. This work aims to promote further exploration of LLMs in goal-oriented games with incomplete information and complex action spaces, as these settings offer valuable opportunities to assess language model performance in socially driven scenarios.
title AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game
topic Computation and Language
url https://arxiv.org/abs/2407.16521