Gender in video games: Creativity for inclusivity

Fuente: arXiv
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Autori principali: Ginel, Maria Isabel Rivas, Theroine, Sarah
Natura: Preprint
Pubblicazione: 2024
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author Ginel, Maria Isabel Rivas
Theroine, Sarah
author_facet Ginel, Maria Isabel Rivas
Theroine, Sarah
contents Video game localisation, a field highly impacted by the lack of visual environment and text linearity, forces translators to create inclusive solutions in terms of gender to overcome the hurdles created by variables. This paper will introduce the specificities of this sector and present an analysis of some of those techniques extracted from parallel corpora compiled from video games that include female, transgender, non-binary, and non-sexualised characters.
format Preprint
id arxiv_https___arxiv_org_abs_2407_16536
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gender in video games: Creativity for inclusivity
Ginel, Maria Isabel Rivas
Theroine, Sarah
Computers and Society
Human-Computer Interaction
Video game localisation, a field highly impacted by the lack of visual environment and text linearity, forces translators to create inclusive solutions in terms of gender to overcome the hurdles created by variables. This paper will introduce the specificities of this sector and present an analysis of some of those techniques extracted from parallel corpora compiled from video games that include female, transgender, non-binary, and non-sexualised characters.
title Gender in video games: Creativity for inclusivity
topic Computers and Society
Human-Computer Interaction
url https://arxiv.org/abs/2407.16536