Gender in video games: Creativity for inclusivity
Fuente:
arXiv
Saved in:
| Main Authors: | Ginel, Maria Isabel Rivas, Theroine, Sarah |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
A technology-oriented mapping of the language and translation industry: Analysing stakeholder values and their potential implication for translation pedagogy
by: Ginel, María Isabel Rivas, et al.
Published: (2026)
by: Ginel, María Isabel Rivas, et al.
Published: (2026)
Reducing students' misconceptions about video game development. A mixed-method study
by: Sikorski, Łukasz, et al.
Published: (2025)
by: Sikorski, Łukasz, et al.
Published: (2025)
Learning by gaming, coding and making with EDUMING: A new approach to utilising atypical digital games for learning
by: Pietrusky, Stefan
Published: (2025)
by: Pietrusky, Stefan
Published: (2025)
Decoding the Gender Gap: Addressing Gender Stereotypes and Psychological Barriers to Empower Women in Technology
by: Harehdasht, Zahra Fakoor, et al.
Published: (2025)
by: Harehdasht, Zahra Fakoor, et al.
Published: (2025)
When Handwriting Goes Social: Creativity, Anonymity, and Communication in Graphonymous Online Spaces
by: Purohit, Aditya Kumar, et al.
Published: (2026)
by: Purohit, Aditya Kumar, et al.
Published: (2026)
Visual Anthropomorphism Shifts Evaluations of Gendered AI Managers
by: Han, Ruiqing, et al.
Published: (2026)
by: Han, Ruiqing, et al.
Published: (2026)
Gendered Inequalities in Online Harms: Fear, Safety Work, and Online Participation
by: Enock, Florence E., et al.
Published: (2024)
by: Enock, Florence E., et al.
Published: (2024)
Survival of the Notable: Gender Asymmetry in Wikipedia Collective Deliberations
by: Huq, Khandaker Tasnim, et al.
Published: (2024)
by: Huq, Khandaker Tasnim, et al.
Published: (2024)
Urban to Rural Migration in Eastern Europe: Unpacking digital ruralities through TikTok video analysis
by: Horvath, Anca-Simona, et al.
Published: (2026)
by: Horvath, Anca-Simona, et al.
Published: (2026)
Visualizing the genealogy of video game specifications of video game genres -- through a case study of the raising up game genre
by: Inoue, Akito, et al.
Published: (2024)
by: Inoue, Akito, et al.
Published: (2024)
Exploring Gender Biases in Language Patterns of Human-Conversational Agent Conversations
by: Liu, Weizi
Published: (2024)
by: Liu, Weizi
Published: (2024)
Operationalizing Perceptions of Agent Gender: Foundations and Guidelines
by: Seaborn, Katie, et al.
Published: (2026)
by: Seaborn, Katie, et al.
Published: (2026)
Socially Responsible Computing in an Introductory Course
by: Gautam, Aakash, et al.
Published: (2024)
by: Gautam, Aakash, et al.
Published: (2024)
Do They Understand What They Are Using? -- Assessing Perception and Usage of Biometrics
by: Mecke, Lukas, et al.
Published: (2024)
by: Mecke, Lukas, et al.
Published: (2024)
Better Than "Better Than Nothing": Design Strategies for Enculturated Empathetic AI Robot Companions for Older Adults
by: Pedersen, Isabel, et al.
Published: (2025)
by: Pedersen, Isabel, et al.
Published: (2025)
Provocation: Who benefits from "inclusion" in Generative AI?
by: Dalal, Samantha, et al.
Published: (2024)
by: Dalal, Samantha, et al.
Published: (2024)
Video-based Social Interaction Behavior Analysis with the Simulated Interaction Task for Children (Kids-SIT)
by: Pardhi, Rituja, et al.
Published: (2026)
by: Pardhi, Rituja, et al.
Published: (2026)
Malinowski in the Age of AI: Can large language models create a text game based on an anthropological classic?
by: Hoffmann, Michael Peter, et al.
Published: (2024)
by: Hoffmann, Michael Peter, et al.
Published: (2024)
Gender Biased Legal Case Retrieval System on Users' Decision Process
by: Zhang, Ruizhe, et al.
Published: (2024)
by: Zhang, Ruizhe, et al.
Published: (2024)
Gender Trouble in Language Models: An Empirical Audit Guided by Gender Performativity Theory
by: Hafner, Franziska Sofia, et al.
Published: (2025)
by: Hafner, Franziska Sofia, et al.
Published: (2025)
Public Technologies Transforming Work of the Public and the Public Sector
by: Kim, Seyun, et al.
Published: (2024)
by: Kim, Seyun, et al.
Published: (2024)
Three Lessons from Citizen-Centric Participatory AI Design
by: Schneiders, Eike, et al.
Published: (2026)
by: Schneiders, Eike, et al.
Published: (2026)
Creative Loss: Ambiguity, Uncertainty and Indeterminacy
by: Holberton, Tom
Published: (2024)
by: Holberton, Tom
Published: (2024)
A Cross-Country Evaluation of Sentiment Toward Digital Payment Systems in Africa
by: Agadagba, Isabel, et al.
Published: (2026)
by: Agadagba, Isabel, et al.
Published: (2026)
Measuring Creativity in the Age of Generative AI: Distinguishing Human and AI-Generated Creative Performance in Hiring and Talent Systems
by: Rosen, Yigal, et al.
Published: (2026)
by: Rosen, Yigal, et al.
Published: (2026)
Co-Designing with Multiple Stakeholders and Datasets: A Community-Centered Process to Understand Youth Deviance in the Italian City of Turin
by: Annapureddy, Ravinithesh, et al.
Published: (2025)
by: Annapureddy, Ravinithesh, et al.
Published: (2025)
"It didn't feel right but I needed a job so desperately": Understanding People's Emotions & Help Needs During Financial Scams
by: Chanenson, Jake, et al.
Published: (2026)
by: Chanenson, Jake, et al.
Published: (2026)
Generative artificial intelligence usage by researchers at work: Effects of gender, career stage, type of workplace, and perceived barriers
by: Dorta-González, Pablo, et al.
Published: (2024)
by: Dorta-González, Pablo, et al.
Published: (2024)
Metamorpheus: Interactive, Affective, and Creative Dream Narration Through Metaphorical Visual Storytelling
by: Wan, Qian, et al.
Published: (2024)
by: Wan, Qian, et al.
Published: (2024)
Are Security Cues Static? Rethinking Warning and Trust Indicators for Life Transitions
by: Tabassum, Sarah
Published: (2026)
by: Tabassum, Sarah
Published: (2026)
Should you use LLMs to simulate opinions? Quality checks for early-stage deliberation
by: Neumann, Terrence, et al.
Published: (2025)
by: Neumann, Terrence, et al.
Published: (2025)
Creativity Support in the Age of Large Language Models: An Empirical Study Involving Emerging Writers
by: Chakrabarty, Tuhin, et al.
Published: (2023)
by: Chakrabarty, Tuhin, et al.
Published: (2023)
Generating the Modal Worker: A Cross-Model Audit of Race and Gender in LLM-Generated Personas Across 41 Occupations
by: van der Linden, Ilona, et al.
Published: (2025)
by: van der Linden, Ilona, et al.
Published: (2025)
FemQuest -- An Interactive Multiplayer Game to Engage Girls in Programming
by: Holly, Michael, et al.
Published: (2024)
by: Holly, Michael, et al.
Published: (2024)
Cultural influence on autonomous vehicles acceptance
by: Muzammel, Chowdhury Shahriar, et al.
Published: (2024)
by: Muzammel, Chowdhury Shahriar, et al.
Published: (2024)
AI as a deliberative partner fosters intercultural empathy for Americans but fails for Latin American participants
by: Villanueva, Isabel, et al.
Published: (2025)
by: Villanueva, Isabel, et al.
Published: (2025)
ProWis: A Visual Approach for Building, Managing, and Analyzing Weather Simulation Ensembles at Runtime
by: de Souza, Carolina Veiga Ferreira, et al.
Published: (2023)
by: de Souza, Carolina Veiga Ferreira, et al.
Published: (2023)
Artificial Intelligence in Spanish Gastroenterology: high expectations, limited integration. A national survey
by: Crespo, Javier, et al.
Published: (2026)
by: Crespo, Javier, et al.
Published: (2026)
The role of interface design on prompt-mediated creativity in Generative AI
by: Torricelli, Maddalena, et al.
Published: (2023)
by: Torricelli, Maddalena, et al.
Published: (2023)
"That's our game!" : Reflections on co-designing a robotic game with neurodiverse children
by: Piedade, Patricia, et al.
Published: (2024)
by: Piedade, Patricia, et al.
Published: (2024)
Similar Items
-
A technology-oriented mapping of the language and translation industry: Analysing stakeholder values and their potential implication for translation pedagogy
by: Ginel, María Isabel Rivas, et al.
Published: (2026) -
Reducing students' misconceptions about video game development. A mixed-method study
by: Sikorski, Łukasz, et al.
Published: (2025) -
Learning by gaming, coding and making with EDUMING: A new approach to utilising atypical digital games for learning
by: Pietrusky, Stefan
Published: (2025) -
Decoding the Gender Gap: Addressing Gender Stereotypes and Psychological Barriers to Empower Women in Technology
by: Harehdasht, Zahra Fakoor, et al.
Published: (2025) -
When Handwriting Goes Social: Creativity, Anonymity, and Communication in Graphonymous Online Spaces
by: Purohit, Aditya Kumar, et al.
Published: (2026)