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Main Authors: Shi, Xi, Chen, Lingli, Wei, Peng, Wu, Xi, Jiang, Tian, Luo, Yonggang, Xie, Lecheng
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2407.16600
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author Shi, Xi
Chen, Lingli
Wei, Peng
Wu, Xi
Jiang, Tian
Luo, Yonggang
Xie, Lecheng
author_facet Shi, Xi
Chen, Lingli
Wei, Peng
Wu, Xi
Jiang, Tian
Luo, Yonggang
Xie, Lecheng
contents Existing Gaussian splatting methods often fall short in achieving satisfactory novel view synthesis in driving scenes, primarily due to the absence of crafty designs and geometric constraints for the involved elements. This paper introduces a novel neural rendering method termed Decoupled Hybrid Gaussian Splatting (DHGS), targeting at promoting the rendering quality of novel view synthesis for static driving scenes. The novelty of this work lies in the decoupled and hybrid pixel-level blender for road and non-road layers, without the conventional unified differentiable rendering logic for the entire scene. Still, consistency and continuity in superimposition are preserved through the proposed depth-ordered hybrid rendering strategy. Additionally, an implicit road representation comprised of a Signed Distance Function (SDF) is trained to supervise the road surface with subtle geometric attributes. Accompanied by the use of auxiliary transmittance loss and consistency loss, novel images with imperceptible boundary and elevated fidelity are ultimately obtained. Substantial experiments on the Waymo dataset prove that DHGS outperforms the state-of-the-art methods. The project page where more video evidences are given is: https://ironbrotherstyle.github.io/dhgs_web.
format Preprint
id arxiv_https___arxiv_org_abs_2407_16600
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene
Shi, Xi
Chen, Lingli
Wei, Peng
Wu, Xi
Jiang, Tian
Luo, Yonggang
Xie, Lecheng
Computer Vision and Pattern Recognition
Existing Gaussian splatting methods often fall short in achieving satisfactory novel view synthesis in driving scenes, primarily due to the absence of crafty designs and geometric constraints for the involved elements. This paper introduces a novel neural rendering method termed Decoupled Hybrid Gaussian Splatting (DHGS), targeting at promoting the rendering quality of novel view synthesis for static driving scenes. The novelty of this work lies in the decoupled and hybrid pixel-level blender for road and non-road layers, without the conventional unified differentiable rendering logic for the entire scene. Still, consistency and continuity in superimposition are preserved through the proposed depth-ordered hybrid rendering strategy. Additionally, an implicit road representation comprised of a Signed Distance Function (SDF) is trained to supervise the road surface with subtle geometric attributes. Accompanied by the use of auxiliary transmittance loss and consistency loss, novel images with imperceptible boundary and elevated fidelity are ultimately obtained. Substantial experiments on the Waymo dataset prove that DHGS outperforms the state-of-the-art methods. The project page where more video evidences are given is: https://ironbrotherstyle.github.io/dhgs_web.
title DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2407.16600