News Ninja: Gamified Annotation of Linguistic Bias in Online News

Fuente: arXiv
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Auteurs principaux: Hinterreiter, Smi, Spinde, Timo, Oberdörfer, Sebastian, Echizen, Isao, Latoschik, Marc Erich
Format: Preprint
Publié: 2024
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author Hinterreiter, Smi
Spinde, Timo
Oberdörfer, Sebastian
Echizen, Isao
Latoschik, Marc Erich
author_facet Hinterreiter, Smi
Spinde, Timo
Oberdörfer, Sebastian
Echizen, Isao
Latoschik, Marc Erich
contents Recent research shows that visualizing linguistic bias mitigates its negative effects. However, reliable automatic detection methods to generate such visualizations require costly, knowledge-intensive training data. To facilitate data collection for media bias datasets, we present News Ninja, a game employing data-collecting game mechanics to generate a crowdsourced dataset. Before annotating sentences, players are educated on media bias via a tutorial. Our findings show that datasets gathered with crowdsourced workers trained on News Ninja can reach significantly higher inter-annotator agreements than expert and crowdsourced datasets with similar data quality. As News Ninja encourages continuous play, it allows datasets to adapt to the reception and contextualization of news over time, presenting a promising strategy to reduce data collection expenses, educate players, and promote long-term bias mitigation.
format Preprint
id arxiv_https___arxiv_org_abs_2407_17111
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle News Ninja: Gamified Annotation of Linguistic Bias in Online News
Hinterreiter, Smi
Spinde, Timo
Oberdörfer, Sebastian
Echizen, Isao
Latoschik, Marc Erich
Human-Computer Interaction
Recent research shows that visualizing linguistic bias mitigates its negative effects. However, reliable automatic detection methods to generate such visualizations require costly, knowledge-intensive training data. To facilitate data collection for media bias datasets, we present News Ninja, a game employing data-collecting game mechanics to generate a crowdsourced dataset. Before annotating sentences, players are educated on media bias via a tutorial. Our findings show that datasets gathered with crowdsourced workers trained on News Ninja can reach significantly higher inter-annotator agreements than expert and crowdsourced datasets with similar data quality. As News Ninja encourages continuous play, it allows datasets to adapt to the reception and contextualization of news over time, presenting a promising strategy to reduce data collection expenses, educate players, and promote long-term bias mitigation.
title News Ninja: Gamified Annotation of Linguistic Bias in Online News
topic Human-Computer Interaction
url https://arxiv.org/abs/2407.17111