News Ninja: Gamified Annotation of Linguistic Bias in Online News
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arXiv
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| Auteurs principaux: | , , , , |
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| Format: | Preprint |
| Publié: |
2024
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| _version_ | 1866913443900030976 |
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| author | Hinterreiter, Smi Spinde, Timo Oberdörfer, Sebastian Echizen, Isao Latoschik, Marc Erich |
| author_facet | Hinterreiter, Smi Spinde, Timo Oberdörfer, Sebastian Echizen, Isao Latoschik, Marc Erich |
| contents | Recent research shows that visualizing linguistic bias mitigates its negative effects. However, reliable automatic detection methods to generate such visualizations require costly, knowledge-intensive training data. To facilitate data collection for media bias datasets, we present News Ninja, a game employing data-collecting game mechanics to generate a crowdsourced dataset. Before annotating sentences, players are educated on media bias via a tutorial. Our findings show that datasets gathered with crowdsourced workers trained on News Ninja can reach significantly higher inter-annotator agreements than expert and crowdsourced datasets with similar data quality. As News Ninja encourages continuous play, it allows datasets to adapt to the reception and contextualization of news over time, presenting a promising strategy to reduce data collection expenses, educate players, and promote long-term bias mitigation. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2407_17111 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | News Ninja: Gamified Annotation of Linguistic Bias in Online News Hinterreiter, Smi Spinde, Timo Oberdörfer, Sebastian Echizen, Isao Latoschik, Marc Erich Human-Computer Interaction Recent research shows that visualizing linguistic bias mitigates its negative effects. However, reliable automatic detection methods to generate such visualizations require costly, knowledge-intensive training data. To facilitate data collection for media bias datasets, we present News Ninja, a game employing data-collecting game mechanics to generate a crowdsourced dataset. Before annotating sentences, players are educated on media bias via a tutorial. Our findings show that datasets gathered with crowdsourced workers trained on News Ninja can reach significantly higher inter-annotator agreements than expert and crowdsourced datasets with similar data quality. As News Ninja encourages continuous play, it allows datasets to adapt to the reception and contextualization of news over time, presenting a promising strategy to reduce data collection expenses, educate players, and promote long-term bias mitigation. |
| title | News Ninja: Gamified Annotation of Linguistic Bias in Online News |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2407.17111 |