Improving engagement, diversity, and retention in computer science with RadGrad: Results of a case study
Fuente:
arXiv
Guardado en:
| Autores principales: | Johnson, Philip M., Moore, Carleton, Leong, Peter, Paek, Seungoh |
|---|---|
| Formato: | Preprint |
| Publicado: |
2024
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Mental health of computing professionals and students: A systematic literature review
por: Takaoka, Alicia Julia Wilson, et al.
Publicado: (2024)
por: Takaoka, Alicia Julia Wilson, et al.
Publicado: (2024)
First Steps towards K-12 Computer Science Education in Portugal -- Experience Report
por: Neves, Fernando Luis, et al.
Publicado: (2024)
por: Neves, Fernando Luis, et al.
Publicado: (2024)
Beyond the Flag: A Framework for Integrating Cybersecurity Competitions into K-12 Education for Cognitive Apprenticeship and Ethical Skill Development
por: Le, Tran Duc, et al.
Publicado: (2026)
por: Le, Tran Duc, et al.
Publicado: (2026)
dpvis: A Visual and Interactive Learning Tool for Dynamic Programming
por: Lee, David H., et al.
Publicado: (2024)
por: Lee, David H., et al.
Publicado: (2024)
"It Can Relate to Real Lives": Attitudes and Expectations in Justice-Centered Data Structures & Algorithms for Non-Majors
por: Batra, Anna, et al.
Publicado: (2023)
por: Batra, Anna, et al.
Publicado: (2023)
The Use of Computational Thinking Skills, Difficulties, and Strategies of Introductory Programming Students Solving Bebras Tasks
por: Benedetti, Enrico, et al.
Publicado: (2026)
por: Benedetti, Enrico, et al.
Publicado: (2026)
Investigating Youths' Everyday Understanding of Machine Learning Applications: a Knowledge-in-Pieces Perspective
por: Morales-Navarro, Luis, et al.
Publicado: (2024)
por: Morales-Navarro, Luis, et al.
Publicado: (2024)
Code Interviews: Design and Evaluation of a More Authentic Assessment for Introductory Programming Assignments
por: Kannam, Suhas, et al.
Publicado: (2024)
por: Kannam, Suhas, et al.
Publicado: (2024)
A High School Camp on Algorithms and Coding in Jamaica
por: Fokum, Daniel T., et al.
Publicado: (2023)
por: Fokum, Daniel T., et al.
Publicado: (2023)
Knowledge Markers: An AI-Agnostic Concept for the Design of Programming Courses
por: Mayr, Christina Maria
Publicado: (2026)
por: Mayr, Christina Maria
Publicado: (2026)
From student to working professional: A graduate survey
por: Whalley, Jacqueline, et al.
Publicado: (2024)
por: Whalley, Jacqueline, et al.
Publicado: (2024)
GAIDE: A Framework for Using Generative AI to Assist in Course Content Development
por: Dickey, Ethan, et al.
Publicado: (2023)
por: Dickey, Ethan, et al.
Publicado: (2023)
Classroom Activities and New Classroom Apps for Enhancing Children's Understanding of Social Media Mechanisms
por: Vartiainen, Henriikka, et al.
Publicado: (2025)
por: Vartiainen, Henriikka, et al.
Publicado: (2025)
Navigating through CS1: The Role of Self-Regulation and Supervision in Student Progress
por: Isomöttönen, Ville, et al.
Publicado: (2025)
por: Isomöttönen, Ville, et al.
Publicado: (2025)
FLARE v2: A Recursive Framework for Program Comprehension Across Common Teaching Languages and Levels of Abstraction
por: Heath, Justin
Publicado: (2025)
por: Heath, Justin
Publicado: (2025)
Innovating Computer Programming Pedagogy: The AI-Lab Framework for Generative AI Adoption
por: Dickey, Ethan, et al.
Publicado: (2023)
por: Dickey, Ethan, et al.
Publicado: (2023)
An Analysis of the Math Requirements of 199 CS BS/BA Degrees at 158 U.S. Universities
por: Brodley, Carla E., et al.
Publicado: (2024)
por: Brodley, Carla E., et al.
Publicado: (2024)
Twenty Constructionist Things to Do with Artificial Intelligence and Machine Learning
por: Kafai, Yasmin, et al.
Publicado: (2024)
por: Kafai, Yasmin, et al.
Publicado: (2024)
Understanding Self-Regulated Learning Behavior Among High and Low Dropout Risk Students During CS1: Combining Trace Logs, Dropout Prediction and Self-Reports
por: Zhidkikh, Denis, et al.
Publicado: (2025)
por: Zhidkikh, Denis, et al.
Publicado: (2025)
Assessing Changes in Thinking about Troubleshooting in Physical Computing: A Clinical Interview Protocol with Failure Artifacts Scenarios
por: Morales-Navarro, Luis, et al.
Publicado: (2024)
por: Morales-Navarro, Luis, et al.
Publicado: (2024)
High School Computer Science Participation: A 6-Year Enrollment Study
por: Blitz, Cynthia L., et al.
Publicado: (2025)
por: Blitz, Cynthia L., et al.
Publicado: (2025)
Tackling CS education in K-12: Implementing a Google CS4HS Grant Program in a Rural Underserved Area
por: Harms, Sherri
Publicado: (2024)
por: Harms, Sherri
Publicado: (2024)
Multiple Approaches for Teaching Responsible Computing
por: Doore, Stacy A., et al.
Publicado: (2025)
por: Doore, Stacy A., et al.
Publicado: (2025)
The Illusion of Competence: Self-Perceived Digital Literacy and AI Readiness Among European Secondary Students
por: Rodriguez-Alvarez, Nicolas, et al.
Publicado: (2026)
por: Rodriguez-Alvarez, Nicolas, et al.
Publicado: (2026)
Sustainable and Adaptive Growth in Computing Education
por: Ayalp, Enes
Publicado: (2025)
por: Ayalp, Enes
Publicado: (2025)
Learning and teaching biological data science in the Bioconductor community
por: Drnevich, Jenny, et al.
Publicado: (2024)
por: Drnevich, Jenny, et al.
Publicado: (2024)
A Data Literacy Competence Model for Higher Education and Research
por: Echtenbruck, Martina M., et al.
Publicado: (2025)
por: Echtenbruck, Martina M., et al.
Publicado: (2025)
Cybersecurity Competence for Organisations in Inner Scandinavia
por: Fischer-Hübner, Simone, et al.
Publicado: (2025)
por: Fischer-Hübner, Simone, et al.
Publicado: (2025)
Exploring the Need of Accessibility Education in the Software Industry: Insights from a Survey of Software Professionals in India
por: D, Parthasarathy P, et al.
Publicado: (2023)
por: D, Parthasarathy P, et al.
Publicado: (2023)
Database Systems Course: Service Learning Project
por: WeitlHarms, Sherri
Publicado: (2024)
por: WeitlHarms, Sherri
Publicado: (2024)
Teaching Digital Accessibility to Industry Professionals using the Community of Practice Framework: An Experience Report
por: PD, Parthasarathy, et al.
Publicado: (2023)
por: PD, Parthasarathy, et al.
Publicado: (2023)
An Evidence-Based Curriculum Initiative for Hardware Reverse Engineering Education
por: Walendy, René, et al.
Publicado: (2024)
por: Walendy, René, et al.
Publicado: (2024)
Using Peer-Customers to Scalably Pair Student Teams with Customers for Hands-on Curriculum Final Projects
por: Wang, Edward Jay
Publicado: (2024)
por: Wang, Edward Jay
Publicado: (2024)
Embedding Sustainability in Software Engineering Curriculum: A Case Study
por: Chitchyan, Ruzanna, et al.
Publicado: (2025)
por: Chitchyan, Ruzanna, et al.
Publicado: (2025)
Understanding Growth Mindset Practices in an Introductory Physical Computing Classroom: High School Students' Engagement with Debugging by Design Activities
por: Morales-Navarro, Luis, et al.
Publicado: (2024)
por: Morales-Navarro, Luis, et al.
Publicado: (2024)
The Evolving Usage of GenAI by Computing Students
por: Hou, Irene, et al.
Publicado: (2024)
por: Hou, Irene, et al.
Publicado: (2024)
Perceptions of Entrepreneurship Among Graduate Students: Challenges, Opportunities, and Cultural Biases
por: Petrescu, Manuela Andreea, et al.
Publicado: (2024)
por: Petrescu, Manuela Andreea, et al.
Publicado: (2024)
Stimulating Higher Order Thinking in Mechatronics by Comparing PID and Fuzzy Control
por: Lowrance, Christopher J., et al.
Publicado: (2026)
por: Lowrance, Christopher J., et al.
Publicado: (2026)
Digital Accessibility Literacy: A Conceptual Framework for Training on Digital Accessibility
por: Fisseler, Björn
Publicado: (2024)
por: Fisseler, Björn
Publicado: (2024)
Towards s'more connected coding camps
por: Fronza, Ilenia, et al.
Publicado: (2024)
por: Fronza, Ilenia, et al.
Publicado: (2024)
Ejemplares similares
-
Mental health of computing professionals and students: A systematic literature review
por: Takaoka, Alicia Julia Wilson, et al.
Publicado: (2024) -
First Steps towards K-12 Computer Science Education in Portugal -- Experience Report
por: Neves, Fernando Luis, et al.
Publicado: (2024) -
Beyond the Flag: A Framework for Integrating Cybersecurity Competitions into K-12 Education for Cognitive Apprenticeship and Ethical Skill Development
por: Le, Tran Duc, et al.
Publicado: (2026) -
dpvis: A Visual and Interactive Learning Tool for Dynamic Programming
por: Lee, David H., et al.
Publicado: (2024) -
"It Can Relate to Real Lives": Attitudes and Expectations in Justice-Centered Data Structures & Algorithms for Non-Majors
por: Batra, Anna, et al.
Publicado: (2023)