Effect of Duration and Delay on the Identifiability of VR Motion

Fuente: arXiv
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Autori principali: Miller, Mark Roman, Nair, Vivek, Han, Eugy, DeVeaux, Cyan, Rack, Christian, Wang, Rui, Huang, Brandon, Latoschik, Marc Erich, O'Brien, James F., Bailenson, Jeremy N.
Natura: Preprint
Pubblicazione: 2024
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author Miller, Mark Roman
Nair, Vivek
Han, Eugy
DeVeaux, Cyan
Rack, Christian
Wang, Rui
Huang, Brandon
Latoschik, Marc Erich
O'Brien, James F.
Bailenson, Jeremy N.
author_facet Miller, Mark Roman
Nair, Vivek
Han, Eugy
DeVeaux, Cyan
Rack, Christian
Wang, Rui
Huang, Brandon
Latoschik, Marc Erich
O'Brien, James F.
Bailenson, Jeremy N.
contents Social virtual reality is an emerging medium of communication. In this medium, a user's avatar (virtual representation) is controlled by the tracked motion of the user's headset and hand controllers. This tracked motion is a rich data stream that can leak characteristics of the user or can be effectively matched to previously-identified data to identify a user. To better understand the boundaries of motion data identifiability, we investigate how varying training data duration and train-test delay affects the accuracy at which a machine learning model can correctly classify user motion in a supervised learning task simulating re-identification. The dataset we use has a unique combination of a large number of participants, long duration per session, large number of sessions, and a long time span over which sessions were conducted. We find that training data duration and train-test delay affect identifiability; that minimal train-test delay leads to very high accuracy; and that train-test delay should be controlled in future experiments.
format Preprint
id arxiv_https___arxiv_org_abs_2407_18380
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Effect of Duration and Delay on the Identifiability of VR Motion
Miller, Mark Roman
Nair, Vivek
Han, Eugy
DeVeaux, Cyan
Rack, Christian
Wang, Rui
Huang, Brandon
Latoschik, Marc Erich
O'Brien, James F.
Bailenson, Jeremy N.
Cryptography and Security
Human-Computer Interaction
Social virtual reality is an emerging medium of communication. In this medium, a user's avatar (virtual representation) is controlled by the tracked motion of the user's headset and hand controllers. This tracked motion is a rich data stream that can leak characteristics of the user or can be effectively matched to previously-identified data to identify a user. To better understand the boundaries of motion data identifiability, we investigate how varying training data duration and train-test delay affects the accuracy at which a machine learning model can correctly classify user motion in a supervised learning task simulating re-identification. The dataset we use has a unique combination of a large number of participants, long duration per session, large number of sessions, and a long time span over which sessions were conducted. We find that training data duration and train-test delay affect identifiability; that minimal train-test delay leads to very high accuracy; and that train-test delay should be controlled in future experiments.
title Effect of Duration and Delay on the Identifiability of VR Motion
topic Cryptography and Security
Human-Computer Interaction
url https://arxiv.org/abs/2407.18380