On the Effects of Smoothing Rugged Landscape by Different Toy Problems: A Case Study on UBQP

Fuente: arXiv
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Autori principali: Wang, Wei, Shi, Jialong, Sun, Jianyong, Liefooghe, Arnaud, Zhang, Qingfu, Fan, Ye
Natura: Preprint
Pubblicazione: 2024
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author Wang, Wei
Shi, Jialong
Sun, Jianyong
Liefooghe, Arnaud
Zhang, Qingfu
Fan, Ye
author_facet Wang, Wei
Shi, Jialong
Sun, Jianyong
Liefooghe, Arnaud
Zhang, Qingfu
Fan, Ye
contents The hardness of the Unconstrained Binary Quadratic Program (UBQP) problem is due its rugged landscape. Various algorithms have been proposed for UBQP, including the Landscape Smoothing Iterated Local Search (LSILS). Different from other UBQP algorithms, LSILS tries to smooth the rugged landscape by building a convex combination of the original UBQP and a toy UBQP. In this paper, our study further investigates the impact of smoothing rugged landscapes using different toy UBQP problems, including a toy UBQP with matrix ^Q1 (construct by "+/-1"), a toy UBQP with matrix ^Q2 (construct by "+/-i") and a toy UBQP with matrix ^Q3 (construct randomly). We first assess the landscape flatness of the three toy UBQPs. Subsequently, we test the efficiency of LSILS with different toy UBQPs. Results reveal that the toy UBQP with ^Q1 (construct by "+/-1") exhibits the flattest landscape among the three, while the toy UBQP with ^Q3 (construct randomly) presents the most non-flat landscape. Notably, LSILS using the toy UBQP with ^Q2 (construct by "+/-i") emerges as the most effective, while ^Q3 (construct randomly) has the poorest result. These findings contribute to a detailed understanding of landscape smoothing techniques in optimizing UBQP.
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id arxiv_https___arxiv_org_abs_2407_19676
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle On the Effects of Smoothing Rugged Landscape by Different Toy Problems: A Case Study on UBQP
Wang, Wei
Shi, Jialong
Sun, Jianyong
Liefooghe, Arnaud
Zhang, Qingfu
Fan, Ye
Optimization and Control
Artificial Intelligence
The hardness of the Unconstrained Binary Quadratic Program (UBQP) problem is due its rugged landscape. Various algorithms have been proposed for UBQP, including the Landscape Smoothing Iterated Local Search (LSILS). Different from other UBQP algorithms, LSILS tries to smooth the rugged landscape by building a convex combination of the original UBQP and a toy UBQP. In this paper, our study further investigates the impact of smoothing rugged landscapes using different toy UBQP problems, including a toy UBQP with matrix ^Q1 (construct by "+/-1"), a toy UBQP with matrix ^Q2 (construct by "+/-i") and a toy UBQP with matrix ^Q3 (construct randomly). We first assess the landscape flatness of the three toy UBQPs. Subsequently, we test the efficiency of LSILS with different toy UBQPs. Results reveal that the toy UBQP with ^Q1 (construct by "+/-1") exhibits the flattest landscape among the three, while the toy UBQP with ^Q3 (construct randomly) presents the most non-flat landscape. Notably, LSILS using the toy UBQP with ^Q2 (construct by "+/-i") emerges as the most effective, while ^Q3 (construct randomly) has the poorest result. These findings contribute to a detailed understanding of landscape smoothing techniques in optimizing UBQP.
title On the Effects of Smoothing Rugged Landscape by Different Toy Problems: A Case Study on UBQP
topic Optimization and Control
Artificial Intelligence
url https://arxiv.org/abs/2407.19676