HandDAGT: A Denoising Adaptive Graph Transformer for 3D Hand Pose Estimation

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Cheng, Wencan, Kim, Eunji, Ko, Jong Hwan
Formato: Preprint
Publicado: 2024
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866916339252199424
author Cheng, Wencan
Kim, Eunji
Ko, Jong Hwan
author_facet Cheng, Wencan
Kim, Eunji
Ko, Jong Hwan
contents The extraction of keypoint positions from input hand frames, known as 3D hand pose estimation, is crucial for various human-computer interaction applications. However, current approaches often struggle with the dynamic nature of self-occlusion of hands and intra-occlusion with interacting objects. To address this challenge, this paper proposes the Denoising Adaptive Graph Transformer, HandDAGT, for hand pose estimation. The proposed HandDAGT leverages a transformer structure to thoroughly explore effective geometric features from input patches. Additionally, it incorporates a novel attention mechanism to adaptively weigh the contribution of kinematic correspondence and local geometric features for the estimation of specific keypoints. This attribute enables the model to adaptively employ kinematic and local information based on the occlusion situation, enhancing its robustness and accuracy. Furthermore, we introduce a novel denoising training strategy aimed at improving the model's robust performance in the face of occlusion challenges. Experimental results show that the proposed model significantly outperforms the existing methods on four challenging hand pose benchmark datasets. Codes and pre-trained models are publicly available at https://github.com/cwc1260/HandDAGT.
format Preprint
id arxiv_https___arxiv_org_abs_2407_20542
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle HandDAGT: A Denoising Adaptive Graph Transformer for 3D Hand Pose Estimation
Cheng, Wencan
Kim, Eunji
Ko, Jong Hwan
Computer Vision and Pattern Recognition
Human-Computer Interaction
The extraction of keypoint positions from input hand frames, known as 3D hand pose estimation, is crucial for various human-computer interaction applications. However, current approaches often struggle with the dynamic nature of self-occlusion of hands and intra-occlusion with interacting objects. To address this challenge, this paper proposes the Denoising Adaptive Graph Transformer, HandDAGT, for hand pose estimation. The proposed HandDAGT leverages a transformer structure to thoroughly explore effective geometric features from input patches. Additionally, it incorporates a novel attention mechanism to adaptively weigh the contribution of kinematic correspondence and local geometric features for the estimation of specific keypoints. This attribute enables the model to adaptively employ kinematic and local information based on the occlusion situation, enhancing its robustness and accuracy. Furthermore, we introduce a novel denoising training strategy aimed at improving the model's robust performance in the face of occlusion challenges. Experimental results show that the proposed model significantly outperforms the existing methods on four challenging hand pose benchmark datasets. Codes and pre-trained models are publicly available at https://github.com/cwc1260/HandDAGT.
title HandDAGT: A Denoising Adaptive Graph Transformer for 3D Hand Pose Estimation
topic Computer Vision and Pattern Recognition
Human-Computer Interaction
url https://arxiv.org/abs/2407.20542