Deformable 3D Shape Diffusion Model
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arXiv
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| Main Authors: | , , , |
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| Format: | Preprint |
| Published: |
2024
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| _version_ | 1866916341325234176 |
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| author | Chen, Dengsheng Hu, Jie Wei, Xiaoming Wu, Enhua |
| author_facet | Chen, Dengsheng Hu, Jie Wei, Xiaoming Wu, Enhua |
| contents | The Gaussian diffusion model, initially designed for image generation, has recently been adapted for 3D point cloud generation. However, these adaptations have not fully considered the intrinsic geometric characteristics of 3D shapes, thereby constraining the diffusion model's potential for 3D shape manipulation. To address this limitation, we introduce a novel deformable 3D shape diffusion model that facilitates comprehensive 3D shape manipulation, including point cloud generation, mesh deformation, and facial animation. Our approach innovatively incorporates a differential deformation kernel, which deconstructs the generation of geometric structures into successive non-rigid deformation stages. By leveraging a probabilistic diffusion model to simulate this step-by-step process, our method provides a versatile and efficient solution for a wide range of applications, spanning from graphics rendering to facial expression animation. Empirical evidence highlights the effectiveness of our approach, demonstrating state-of-the-art performance in point cloud generation and competitive results in mesh deformation. Additionally, extensive visual demonstrations reveal the significant potential of our approach for practical applications. Our method presents a unique pathway for advancing 3D shape manipulation and unlocking new opportunities in the realm of virtual reality. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2407_21428 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Deformable 3D Shape Diffusion Model Chen, Dengsheng Hu, Jie Wei, Xiaoming Wu, Enhua Graphics Artificial Intelligence The Gaussian diffusion model, initially designed for image generation, has recently been adapted for 3D point cloud generation. However, these adaptations have not fully considered the intrinsic geometric characteristics of 3D shapes, thereby constraining the diffusion model's potential for 3D shape manipulation. To address this limitation, we introduce a novel deformable 3D shape diffusion model that facilitates comprehensive 3D shape manipulation, including point cloud generation, mesh deformation, and facial animation. Our approach innovatively incorporates a differential deformation kernel, which deconstructs the generation of geometric structures into successive non-rigid deformation stages. By leveraging a probabilistic diffusion model to simulate this step-by-step process, our method provides a versatile and efficient solution for a wide range of applications, spanning from graphics rendering to facial expression animation. Empirical evidence highlights the effectiveness of our approach, demonstrating state-of-the-art performance in point cloud generation and competitive results in mesh deformation. Additionally, extensive visual demonstrations reveal the significant potential of our approach for practical applications. Our method presents a unique pathway for advancing 3D shape manipulation and unlocking new opportunities in the realm of virtual reality. |
| title | Deformable 3D Shape Diffusion Model |
| topic | Graphics Artificial Intelligence |
| url | https://arxiv.org/abs/2407.21428 |