LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting

Fuente: arXiv
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Autori principali: Bao, Zhenyu, Liao, Guibiao, Zhou, Kaichen, Liu, Kanglin, Li, Qing, Qiu, Guoping
Natura: Preprint
Pubblicazione: 2024
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author Bao, Zhenyu
Liao, Guibiao
Zhou, Kaichen
Liu, Kanglin
Li, Qing
Qiu, Guoping
author_facet Bao, Zhenyu
Liao, Guibiao
Zhou, Kaichen
Liu, Kanglin
Li, Qing
Qiu, Guoping
contents Despite the photorealistic novel view synthesis (NVS) performance achieved by the original 3D Gaussian splatting (3DGS), its rendering quality significantly degrades with sparse input views. This performance drop is mainly caused by the limited number of initial points generated from the sparse input, insufficient supervision during the training process, and inadequate regularization of the oversized Gaussian ellipsoids. To handle these issues, we propose the LoopSparseGS, a loop-based 3DGS framework for the sparse novel view synthesis task. In specific, we propose a loop-based Progressive Gaussian Initialization (PGI) strategy that could iteratively densify the initialized point cloud using the rendered pseudo images during the training process. Then, the sparse and reliable depth from the Structure from Motion, and the window-based dense monocular depth are leveraged to provide precise geometric supervision via the proposed Depth-alignment Regularization (DAR). Additionally, we introduce a novel Sparse-friendly Sampling (SFS) strategy to handle oversized Gaussian ellipsoids leading to large pixel errors. Comprehensive experiments on four datasets demonstrate that LoopSparseGS outperforms existing state-of-the-art methods for sparse-input novel view synthesis, across indoor, outdoor, and object-level scenes with various image resolutions.
format Preprint
id arxiv_https___arxiv_org_abs_2408_00254
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting
Bao, Zhenyu
Liao, Guibiao
Zhou, Kaichen
Liu, Kanglin
Li, Qing
Qiu, Guoping
Computer Vision and Pattern Recognition
Despite the photorealistic novel view synthesis (NVS) performance achieved by the original 3D Gaussian splatting (3DGS), its rendering quality significantly degrades with sparse input views. This performance drop is mainly caused by the limited number of initial points generated from the sparse input, insufficient supervision during the training process, and inadequate regularization of the oversized Gaussian ellipsoids. To handle these issues, we propose the LoopSparseGS, a loop-based 3DGS framework for the sparse novel view synthesis task. In specific, we propose a loop-based Progressive Gaussian Initialization (PGI) strategy that could iteratively densify the initialized point cloud using the rendered pseudo images during the training process. Then, the sparse and reliable depth from the Structure from Motion, and the window-based dense monocular depth are leveraged to provide precise geometric supervision via the proposed Depth-alignment Regularization (DAR). Additionally, we introduce a novel Sparse-friendly Sampling (SFS) strategy to handle oversized Gaussian ellipsoids leading to large pixel errors. Comprehensive experiments on four datasets demonstrate that LoopSparseGS outperforms existing state-of-the-art methods for sparse-input novel view synthesis, across indoor, outdoor, and object-level scenes with various image resolutions.
title LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2408.00254