IN-Sight: Interactive Navigation through Sight

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Schoch, Philipp, Yang, Fan, Ma, Yuntao, Leutenegger, Stefan, Hutter, Marco, Leboutet, Quentin
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866929455008579584
author Schoch, Philipp
Yang, Fan
Ma, Yuntao
Leutenegger, Stefan
Hutter, Marco
Leboutet, Quentin
author_facet Schoch, Philipp
Yang, Fan
Ma, Yuntao
Leutenegger, Stefan
Hutter, Marco
Leboutet, Quentin
contents Current visual navigation systems often treat the environment as static, lacking the ability to adaptively interact with obstacles. This limitation leads to navigation failure when encountering unavoidable obstructions. In response, we introduce IN-Sight, a novel approach to self-supervised path planning, enabling more effective navigation strategies through interaction with obstacles. Utilizing RGB-D observations, IN-Sight calculates traversability scores and incorporates them into a semantic map, facilitating long-range path planning in complex, maze-like environments. To precisely navigate around obstacles, IN-Sight employs a local planner, trained imperatively on a differentiable costmap using representation learning techniques. The entire framework undergoes end-to-end training within the state-of-the-art photorealistic Intel SPEAR Simulator. We validate the effectiveness of IN-Sight through extensive benchmarking in a variety of simulated scenarios and ablation studies. Moreover, we demonstrate the system's real-world applicability with zero-shot sim-to-real transfer, deploying our planner on the legged robot platform ANYmal, showcasing its practical potential for interactive navigation in real environments.
format Preprint
id arxiv_https___arxiv_org_abs_2408_00343
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle IN-Sight: Interactive Navigation through Sight
Schoch, Philipp
Yang, Fan
Ma, Yuntao
Leutenegger, Stefan
Hutter, Marco
Leboutet, Quentin
Robotics
Computer Vision and Pattern Recognition
Machine Learning
I.2.10
Current visual navigation systems often treat the environment as static, lacking the ability to adaptively interact with obstacles. This limitation leads to navigation failure when encountering unavoidable obstructions. In response, we introduce IN-Sight, a novel approach to self-supervised path planning, enabling more effective navigation strategies through interaction with obstacles. Utilizing RGB-D observations, IN-Sight calculates traversability scores and incorporates them into a semantic map, facilitating long-range path planning in complex, maze-like environments. To precisely navigate around obstacles, IN-Sight employs a local planner, trained imperatively on a differentiable costmap using representation learning techniques. The entire framework undergoes end-to-end training within the state-of-the-art photorealistic Intel SPEAR Simulator. We validate the effectiveness of IN-Sight through extensive benchmarking in a variety of simulated scenarios and ablation studies. Moreover, we demonstrate the system's real-world applicability with zero-shot sim-to-real transfer, deploying our planner on the legged robot platform ANYmal, showcasing its practical potential for interactive navigation in real environments.
title IN-Sight: Interactive Navigation through Sight
topic Robotics
Computer Vision and Pattern Recognition
Machine Learning
I.2.10
url https://arxiv.org/abs/2408.00343