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Main Authors: Cao, Jiahe, Liu, Qiang, Chen, Dawei, Han, Kyungtae
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2408.00621
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author Cao, Jiahe
Liu, Qiang
Chen, Dawei
Han, Kyungtae
author_facet Cao, Jiahe
Liu, Qiang
Chen, Dawei
Han, Kyungtae
contents In-vehicle edge computing is a much anticipated paradigm to serve ever-increasing computation demands originated from the ego vehicle, such as passenger entertainments. In this paper, we explore the unique idea of crowdsourcing passing-by vehicles to augment computing of the ego vehicle. The challenges lie in the high dynamics of passing-by vehicles, time-correlated task computation, and the stringent requirement of computing reliability for individual user tasks. To this end, we formulate an optimization problem to minimize the end-to-end latency by optimizing the task assignment and resource allocation of user tasks. To address the complex problem, we propose a new algorithm (named CAVE) with multiple key designs. We build an end-to-end network and compute simulator and conduct extensive simulation to evaluate the performance of the proposed algorithm.
format Preprint
id arxiv_https___arxiv_org_abs_2408_00621
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle CAVE: Crowdsourcing Passing-By Vehicles for Reliable In-Vehicle Edge Computing
Cao, Jiahe
Liu, Qiang
Chen, Dawei
Han, Kyungtae
Networking and Internet Architecture
In-vehicle edge computing is a much anticipated paradigm to serve ever-increasing computation demands originated from the ego vehicle, such as passenger entertainments. In this paper, we explore the unique idea of crowdsourcing passing-by vehicles to augment computing of the ego vehicle. The challenges lie in the high dynamics of passing-by vehicles, time-correlated task computation, and the stringent requirement of computing reliability for individual user tasks. To this end, we formulate an optimization problem to minimize the end-to-end latency by optimizing the task assignment and resource allocation of user tasks. To address the complex problem, we propose a new algorithm (named CAVE) with multiple key designs. We build an end-to-end network and compute simulator and conduct extensive simulation to evaluate the performance of the proposed algorithm.
title CAVE: Crowdsourcing Passing-By Vehicles for Reliable In-Vehicle Edge Computing
topic Networking and Internet Architecture
url https://arxiv.org/abs/2408.00621