Data-Driven Traffic Simulation for an Intersection in a Metropolis

Fuente: arXiv
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Autori principali: Zang, Chengbo, Turkcan, Mehmet Kerem, Zussman, Gil, Ghaderi, Javad, Kostic, Zoran
Natura: Preprint
Pubblicazione: 2024
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author Zang, Chengbo
Turkcan, Mehmet Kerem
Zussman, Gil
Ghaderi, Javad
Kostic, Zoran
author_facet Zang, Chengbo
Turkcan, Mehmet Kerem
Zussman, Gil
Ghaderi, Javad
Kostic, Zoran
contents We present a novel data-driven simulation environment for modeling traffic in metropolitan street intersections. Using real-world tracking data collected over an extended period of time, we train trajectory forecasting models to learn agent interactions and environmental constraints that are difficult to capture conventionally. Trajectories of new agents are first coarsely generated by sampling from the spatial and temporal generative distributions, then refined using state-of-the-art trajectory forecasting models. The simulation can run either autonomously, or under explicit human control conditioned on the generative distributions. We present the experiments for a variety of model configurations. Under an iterative prediction scheme, the way-point-supervised TrajNet++ model obtained 0.36 Final Displacement Error (FDE) in 20 FPS on an NVIDIA A100 GPU.
format Preprint
id arxiv_https___arxiv_org_abs_2408_00943
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Data-Driven Traffic Simulation for an Intersection in a Metropolis
Zang, Chengbo
Turkcan, Mehmet Kerem
Zussman, Gil
Ghaderi, Javad
Kostic, Zoran
Computer Vision and Pattern Recognition
We present a novel data-driven simulation environment for modeling traffic in metropolitan street intersections. Using real-world tracking data collected over an extended period of time, we train trajectory forecasting models to learn agent interactions and environmental constraints that are difficult to capture conventionally. Trajectories of new agents are first coarsely generated by sampling from the spatial and temporal generative distributions, then refined using state-of-the-art trajectory forecasting models. The simulation can run either autonomously, or under explicit human control conditioned on the generative distributions. We present the experiments for a variety of model configurations. Under an iterative prediction scheme, the way-point-supervised TrajNet++ model obtained 0.36 Final Displacement Error (FDE) in 20 FPS on an NVIDIA A100 GPU.
title Data-Driven Traffic Simulation for an Intersection in a Metropolis
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2408.00943