A Survey on Self-play Methods in Reinforcement Learning

Fuente: arXiv
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Main Authors: Zhang, Ruize, Xu, Zelai, Ma, Chengdong, Yu, Chao, Tu, Wei-Wei, Tang, Wenhao, Huang, Shiyu, Ye, Deheng, Ding, Wenbo, Yang, Yaodong, Wang, Yu
Format: Preprint
Published: 2024
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author Zhang, Ruize
Xu, Zelai
Ma, Chengdong
Yu, Chao
Tu, Wei-Wei
Tang, Wenhao
Huang, Shiyu
Ye, Deheng
Ding, Wenbo
Yang, Yaodong
Wang, Yu
author_facet Zhang, Ruize
Xu, Zelai
Ma, Chengdong
Yu, Chao
Tu, Wei-Wei
Tang, Wenhao
Huang, Shiyu
Ye, Deheng
Ding, Wenbo
Yang, Yaodong
Wang, Yu
contents Self-play, a learning paradigm where agents iteratively refine their policies by interacting with historical or concurrent versions of themselves or other evolving agents, has shown remarkable success in solving complex non-cooperative multi-agent tasks. Despite its growing prominence in multi-agent reinforcement learning (MARL), such as Go, poker, and video games, a comprehensive and structured understanding of self-play remains lacking. This survey fills this gap by offering a comprehensive roadmap to the diverse landscape of self-play methods. We begin by introducing the necessary preliminaries, including the MARL framework and basic game theory concepts. Then, it provides a unified framework and classifies existing self-play algorithms within this framework. Moreover, the paper bridges the gap between the algorithms and their practical implications by illustrating the role of self-play in different non-cooperative scenarios. Finally, the survey highlights open challenges and future research directions in self-play.
format Preprint
id arxiv_https___arxiv_org_abs_2408_01072
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Survey on Self-play Methods in Reinforcement Learning
Zhang, Ruize
Xu, Zelai
Ma, Chengdong
Yu, Chao
Tu, Wei-Wei
Tang, Wenhao
Huang, Shiyu
Ye, Deheng
Ding, Wenbo
Yang, Yaodong
Wang, Yu
Artificial Intelligence
Self-play, a learning paradigm where agents iteratively refine their policies by interacting with historical or concurrent versions of themselves or other evolving agents, has shown remarkable success in solving complex non-cooperative multi-agent tasks. Despite its growing prominence in multi-agent reinforcement learning (MARL), such as Go, poker, and video games, a comprehensive and structured understanding of self-play remains lacking. This survey fills this gap by offering a comprehensive roadmap to the diverse landscape of self-play methods. We begin by introducing the necessary preliminaries, including the MARL framework and basic game theory concepts. Then, it provides a unified framework and classifies existing self-play algorithms within this framework. Moreover, the paper bridges the gap between the algorithms and their practical implications by illustrating the role of self-play in different non-cooperative scenarios. Finally, the survey highlights open challenges and future research directions in self-play.
title A Survey on Self-play Methods in Reinforcement Learning
topic Artificial Intelligence
url https://arxiv.org/abs/2408.01072