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Bibliographic Details
Main Authors: Sargolzaei, Parisa, Rastogi, Mudit, Zaman, Loutfouz
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2408.01573
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author Sargolzaei, Parisa
Rastogi, Mudit
Zaman, Loutfouz
author_facet Sargolzaei, Parisa
Rastogi, Mudit
Zaman, Loutfouz
contents In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively. It features reconstructed gameplay sessions, heatmaps for data visualization, a comprehensive annotation system, and advanced tracking for hands, camera, input, and audio, providing in-depth insights for nuanced game analysis. To evaluate GAMR's effectiveness, we conducted an experimental study with game development students across two game genres: action-adventure and first-person shooter (FPS). The participants used GAMR and provided feedback on its utility. The results showed a significant positive impact of GAMR in both genres, particularly in action-adventure games. This study demonstrates GAMR's effectiveness in MR game development and suggests its potential to influence future MR game analytics, addressing the specific needs of developers in this evolving area.
format Preprint
id arxiv_https___arxiv_org_abs_2408_01573
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS Genres
Sargolzaei, Parisa
Rastogi, Mudit
Zaman, Loutfouz
Human-Computer Interaction
In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively. It features reconstructed gameplay sessions, heatmaps for data visualization, a comprehensive annotation system, and advanced tracking for hands, camera, input, and audio, providing in-depth insights for nuanced game analysis. To evaluate GAMR's effectiveness, we conducted an experimental study with game development students across two game genres: action-adventure and first-person shooter (FPS). The participants used GAMR and provided feedback on its utility. The results showed a significant positive impact of GAMR in both genres, particularly in action-adventure games. This study demonstrates GAMR's effectiveness in MR game development and suggests its potential to influence future MR game analytics, addressing the specific needs of developers in this evolving area.
title Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS Genres
topic Human-Computer Interaction
url https://arxiv.org/abs/2408.01573