Self-Emotion Blended Dialogue Generation in Social Simulation Agents

Fuente: arXiv
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Auteurs principaux: Zhang, Qiang, Naradowsky, Jason, Miyao, Yusuke
Format: Preprint
Publié: 2024
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_version_ 1866916345858228224
author Zhang, Qiang
Naradowsky, Jason
Miyao, Yusuke
author_facet Zhang, Qiang
Naradowsky, Jason
Miyao, Yusuke
contents When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores how such self-emotion affects the agents' behaviors in dialogue strategies and decision-making within a large language model (LLM)-driven simulation framework. In a dialogue strategy prediction experiment, we analyze the dialogue strategy choices employed by agents both with and without self-emotion, comparing them to those of humans. The results show that incorporating self-emotion helps agents exhibit more human-like dialogue strategies. In an independent experiment comparing the performance of models fine-tuned on GPT-4 generated dialogue datasets, we demonstrate that self-emotion can lead to better overall naturalness and humanness. Finally, in a virtual simulation environment where agents have discussions on multiple topics, we show that self-emotion of agents can significantly influence the decision-making process of the agents, leading to approximately a 50% change in decisions.
format Preprint
id arxiv_https___arxiv_org_abs_2408_01633
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Self-Emotion Blended Dialogue Generation in Social Simulation Agents
Zhang, Qiang
Naradowsky, Jason
Miyao, Yusuke
Multiagent Systems
Artificial Intelligence
Computation and Language
Computers and Society
I.2.7; I.2; I.6
When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores how such self-emotion affects the agents' behaviors in dialogue strategies and decision-making within a large language model (LLM)-driven simulation framework. In a dialogue strategy prediction experiment, we analyze the dialogue strategy choices employed by agents both with and without self-emotion, comparing them to those of humans. The results show that incorporating self-emotion helps agents exhibit more human-like dialogue strategies. In an independent experiment comparing the performance of models fine-tuned on GPT-4 generated dialogue datasets, we demonstrate that self-emotion can lead to better overall naturalness and humanness. Finally, in a virtual simulation environment where agents have discussions on multiple topics, we show that self-emotion of agents can significantly influence the decision-making process of the agents, leading to approximately a 50% change in decisions.
title Self-Emotion Blended Dialogue Generation in Social Simulation Agents
topic Multiagent Systems
Artificial Intelligence
Computation and Language
Computers and Society
I.2.7; I.2; I.6
url https://arxiv.org/abs/2408.01633