GLDiTalker: Speech-Driven 3D Facial Animation with Graph Latent Diffusion Transformer

Fuente: arXiv
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Auteurs principaux: Lin, Yihong, Fan, Zhaoxin, Wu, Xianjia, Xiong, Lingyu, Peng, Liang, Li, Xiandong, Kang, Wenxiong, Lei, Songju, Xu, Huang
Format: Preprint
Publié: 2024
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author Lin, Yihong
Fan, Zhaoxin
Wu, Xianjia
Xiong, Lingyu
Peng, Liang
Li, Xiandong
Kang, Wenxiong
Lei, Songju
Xu, Huang
author_facet Lin, Yihong
Fan, Zhaoxin
Wu, Xianjia
Xiong, Lingyu
Peng, Liang
Li, Xiandong
Kang, Wenxiong
Lei, Songju
Xu, Huang
contents Speech-driven talking head generation is a critical yet challenging task with applications in augmented reality and virtual human modeling. While recent approaches using autoregressive and diffusion-based models have achieved notable progress, they often suffer from modality inconsistencies, particularly misalignment between audio and mesh, leading to reduced motion diversity and lip-sync accuracy. To address this, we propose GLDiTalker, a novel speech-driven 3D facial animation model based on a Graph Latent Diffusion Transformer. GLDiTalker resolves modality misalignment by diffusing signals within a quantized spatiotemporal latent space. It employs a two-stage training pipeline: the Graph-Enhanced Quantized Space Learning Stage ensures lip-sync accuracy, while the Space-Time Powered Latent Diffusion Stage enhances motion diversity. Together, these stages enable GLDiTalker to generate realistic, temporally stable 3D facial animations. Extensive evaluations on standard benchmarks demonstrate that GLDiTalker outperforms existing methods, achieving superior results in both lip-sync accuracy and motion diversity.
format Preprint
id arxiv_https___arxiv_org_abs_2408_01826
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GLDiTalker: Speech-Driven 3D Facial Animation with Graph Latent Diffusion Transformer
Lin, Yihong
Fan, Zhaoxin
Wu, Xianjia
Xiong, Lingyu
Peng, Liang
Li, Xiandong
Kang, Wenxiong
Lei, Songju
Xu, Huang
Computer Vision and Pattern Recognition
Speech-driven talking head generation is a critical yet challenging task with applications in augmented reality and virtual human modeling. While recent approaches using autoregressive and diffusion-based models have achieved notable progress, they often suffer from modality inconsistencies, particularly misalignment between audio and mesh, leading to reduced motion diversity and lip-sync accuracy. To address this, we propose GLDiTalker, a novel speech-driven 3D facial animation model based on a Graph Latent Diffusion Transformer. GLDiTalker resolves modality misalignment by diffusing signals within a quantized spatiotemporal latent space. It employs a two-stage training pipeline: the Graph-Enhanced Quantized Space Learning Stage ensures lip-sync accuracy, while the Space-Time Powered Latent Diffusion Stage enhances motion diversity. Together, these stages enable GLDiTalker to generate realistic, temporally stable 3D facial animations. Extensive evaluations on standard benchmarks demonstrate that GLDiTalker outperforms existing methods, achieving superior results in both lip-sync accuracy and motion diversity.
title GLDiTalker: Speech-Driven 3D Facial Animation with Graph Latent Diffusion Transformer
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2408.01826