User Experience of Visualizations in Motion: A Case Study and Design Considerations

Fuente: arXiv
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Autores principales: Yao, Lijie, Bucchieri, Federica, McArthur, Victoria, Bezerianos, Anastasia, Isenberg, Petra
Formato: Preprint
Publicado: 2024
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author Yao, Lijie
Bucchieri, Federica
McArthur, Victoria
Bezerianos, Anastasia
Isenberg, Petra
author_facet Yao, Lijie
Bucchieri, Federica
McArthur, Victoria
Bezerianos, Anastasia
Isenberg, Petra
contents We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice, when viewers are confronted with embedded visualizations, they often have to focus on a primary task and can only quickly glance at a visualization showing rich, often dynamically updated, information. As such, the visualizations must be designed so as not to distract from the primary task, while at the same time being readable and useful for aiding the primary task. For example, in games, players who are engaged in a battle have to look at their enemies but also read the remaining health of their own game character from the health bar over their character's head. Many trade-offs are possible in the design of embedded visualizations in such dynamic scenarios, which we explore in-depth in this paper with a focus on user experience. We use video games as an example of an application context with a rich existing set of visualizations in motion. We begin our work with a systematic review of in-game visualizations in motion. Next, we conduct an empirical user study to investigate how different embedded visualizations in motion designs impact user experience. We conclude with a set of considerations and trade-offs for designing visualizations in motion more broadly as derived from what we learned about video games. All supplemental materials of this paper are available at https://osf.io/3v8wm/}.
format Preprint
id arxiv_https___arxiv_org_abs_2408_01991
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle User Experience of Visualizations in Motion: A Case Study and Design Considerations
Yao, Lijie
Bucchieri, Federica
McArthur, Victoria
Bezerianos, Anastasia
Isenberg, Petra
Human-Computer Interaction
We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice, when viewers are confronted with embedded visualizations, they often have to focus on a primary task and can only quickly glance at a visualization showing rich, often dynamically updated, information. As such, the visualizations must be designed so as not to distract from the primary task, while at the same time being readable and useful for aiding the primary task. For example, in games, players who are engaged in a battle have to look at their enemies but also read the remaining health of their own game character from the health bar over their character's head. Many trade-offs are possible in the design of embedded visualizations in such dynamic scenarios, which we explore in-depth in this paper with a focus on user experience. We use video games as an example of an application context with a rich existing set of visualizations in motion. We begin our work with a systematic review of in-game visualizations in motion. Next, we conduct an empirical user study to investigate how different embedded visualizations in motion designs impact user experience. We conclude with a set of considerations and trade-offs for designing visualizations in motion more broadly as derived from what we learned about video games. All supplemental materials of this paper are available at https://osf.io/3v8wm/}.
title User Experience of Visualizations in Motion: A Case Study and Design Considerations
topic Human-Computer Interaction
url https://arxiv.org/abs/2408.01991