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Bibliographic Details
Main Authors: Kulkarni, Abhishek N., Fu, Jie, Topcu, Ufuk
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2408.02860
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author Kulkarni, Abhishek N.
Fu, Jie
Topcu, Ufuk
author_facet Kulkarni, Abhishek N.
Fu, Jie
Topcu, Ufuk
contents Games with incomplete preferences are an important model for studying rational decision-making in scenarios where players face incomplete information about their preferences and must contend with incomparable outcomes. We study the problem of computing Nash equilibrium in a subclass of two-player games played on graphs where each player seeks to maximally satisfy their (possibly incomplete) preferences over a set of temporal goals. We characterize the Nash equilibrium and prove its existence in scenarios where player preferences are fully aligned, partially aligned, and completely opposite, in terms of the well-known solution concepts of sure winning and Pareto efficiency. When preferences are partially aligned, we derive conditions under which a player needs cooperation and demonstrate that the Nash equilibria depend not only on the preference alignment but also on whether the players need cooperation to achieve a better outcome and whether they are willing to cooperate.We illustrate the theoretical results by solving a mechanism design problem for a drone delivery scenario.
format Preprint
id arxiv_https___arxiv_org_abs_2408_02860
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Nash Equilibrium in Games on Graphs with Incomplete Preferences
Kulkarni, Abhishek N.
Fu, Jie
Topcu, Ufuk
Computer Science and Game Theory
Games with incomplete preferences are an important model for studying rational decision-making in scenarios where players face incomplete information about their preferences and must contend with incomparable outcomes. We study the problem of computing Nash equilibrium in a subclass of two-player games played on graphs where each player seeks to maximally satisfy their (possibly incomplete) preferences over a set of temporal goals. We characterize the Nash equilibrium and prove its existence in scenarios where player preferences are fully aligned, partially aligned, and completely opposite, in terms of the well-known solution concepts of sure winning and Pareto efficiency. When preferences are partially aligned, we derive conditions under which a player needs cooperation and demonstrate that the Nash equilibria depend not only on the preference alignment but also on whether the players need cooperation to achieve a better outcome and whether they are willing to cooperate.We illustrate the theoretical results by solving a mechanism design problem for a drone delivery scenario.
title Nash Equilibrium in Games on Graphs with Incomplete Preferences
topic Computer Science and Game Theory
url https://arxiv.org/abs/2408.02860