RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis

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Hauptverfasser: Blanc, Hugo, Deschaud, Jean-Emmanuel, Paljic, Alexis
Format: Preprint
Veröffentlicht: 2024
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author Blanc, Hugo
Deschaud, Jean-Emmanuel
Paljic, Alexis
author_facet Blanc, Hugo
Deschaud, Jean-Emmanuel
Paljic, Alexis
contents Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling high-quality renderings in a reasonable time. On the other hand, approaches have used differentiable splatting instead of NeRF's ray casting to optimize radiance fields rapidly using Gaussian kernels, allowing for fine adaptation to the scene. However, differentiable ray casting of irregularly spaced kernels has been scarcely explored, while splatting, despite enabling fast rendering times, is susceptible to clearly visible artifacts. Our work closes this gap by providing a physically consistent formulation of the emitted radiance c and density σ, decomposed with Gaussian functions associated with Spherical Gaussians/Harmonics for all-frequency colorimetric representation. We also introduce a method enabling differentiable ray casting of irregularly distributed Gaussians using an algorithm that integrates radiance fields slab by slab and leverages a BVH structure. This allows our approach to finely adapt to the scene while avoiding splatting artifacts. As a result, we achieve superior rendering quality compared to the state-of-the-art while maintaining reasonable training times and achieving inference speeds of 25 FPS on the Blender dataset. Project page with videos and code: https://raygauss.github.io/
format Preprint
id arxiv_https___arxiv_org_abs_2408_03356
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis
Blanc, Hugo
Deschaud, Jean-Emmanuel
Paljic, Alexis
Computer Vision and Pattern Recognition
Graphics
Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling high-quality renderings in a reasonable time. On the other hand, approaches have used differentiable splatting instead of NeRF's ray casting to optimize radiance fields rapidly using Gaussian kernels, allowing for fine adaptation to the scene. However, differentiable ray casting of irregularly spaced kernels has been scarcely explored, while splatting, despite enabling fast rendering times, is susceptible to clearly visible artifacts. Our work closes this gap by providing a physically consistent formulation of the emitted radiance c and density σ, decomposed with Gaussian functions associated with Spherical Gaussians/Harmonics for all-frequency colorimetric representation. We also introduce a method enabling differentiable ray casting of irregularly distributed Gaussians using an algorithm that integrates radiance fields slab by slab and leverages a BVH structure. This allows our approach to finely adapt to the scene while avoiding splatting artifacts. As a result, we achieve superior rendering quality compared to the state-of-the-art while maintaining reasonable training times and achieving inference speeds of 25 FPS on the Blender dataset. Project page with videos and code: https://raygauss.github.io/
title RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2408.03356