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Main Authors: Nigro, Massimiliano, O'Connell, Amy, Groechel, Thomas, Velentza, Anna-Maria, Matarić, Maja
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2408.03453
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author Nigro, Massimiliano
O'Connell, Amy
Groechel, Thomas
Velentza, Anna-Maria
Matarić, Maja
author_facet Nigro, Massimiliano
O'Connell, Amy
Groechel, Thomas
Velentza, Anna-Maria
Matarić, Maja
contents Understanding and respecting personal space preferences is essential for socially assistive robots designed for older adult users. This work introduces and evaluates a novel personalized context-aware method for modeling users' proxemics preferences during human-robot interactions. Using an interactive augmented reality interface, we collected a set of user-preferred distances from the robot and employed an active transfer learning approach to fine-tune a specialized deep learning model. We evaluated this approach through two user studies: 1) a convenience population study (N = 24) to validate the efficacy of the active transfer learning approach; and 2) a user study involving older adults (N = 15) to assess the system's usability. We compared the data collected with the augmented reality interface and with the physical robot to examine the relationship between proxemics preferences for a virtual robot versus a physically embodied robot. We found that fine-tuning significantly improved model performance: on average, the error in testing decreased by 26.97% after fine-tuning. The system was well-received by older adult participants, who provided valuable feedback and suggestions for future work.
format Preprint
id arxiv_https___arxiv_org_abs_2408_03453
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle An Interactive Augmented Reality Interface for Personalized Proxemics Modeling
Nigro, Massimiliano
O'Connell, Amy
Groechel, Thomas
Velentza, Anna-Maria
Matarić, Maja
Robotics
Understanding and respecting personal space preferences is essential for socially assistive robots designed for older adult users. This work introduces and evaluates a novel personalized context-aware method for modeling users' proxemics preferences during human-robot interactions. Using an interactive augmented reality interface, we collected a set of user-preferred distances from the robot and employed an active transfer learning approach to fine-tune a specialized deep learning model. We evaluated this approach through two user studies: 1) a convenience population study (N = 24) to validate the efficacy of the active transfer learning approach; and 2) a user study involving older adults (N = 15) to assess the system's usability. We compared the data collected with the augmented reality interface and with the physical robot to examine the relationship between proxemics preferences for a virtual robot versus a physically embodied robot. We found that fine-tuning significantly improved model performance: on average, the error in testing decreased by 26.97% after fine-tuning. The system was well-received by older adult participants, who provided valuable feedback and suggestions for future work.
title An Interactive Augmented Reality Interface for Personalized Proxemics Modeling
topic Robotics
url https://arxiv.org/abs/2408.03453