PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting

Fuente: arXiv
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Autori principali: Guo, Yijia, Bai, Yuanxi, Hu, Liwen, Guo, Ziyi, Liu, Mianzhi, Cai, Yu, Huang, Tiejun, Ma, Lei
Natura: Preprint
Pubblicazione: 2024
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author Guo, Yijia
Bai, Yuanxi
Hu, Liwen
Guo, Ziyi
Liu, Mianzhi
Cai, Yu
Huang, Tiejun
Ma, Lei
author_facet Guo, Yijia
Bai, Yuanxi
Hu, Liwen
Guo, Ziyi
Liu, Mianzhi
Cai, Yu
Huang, Tiejun
Ma, Lei
contents We proposed Precomputed RadianceTransfer of GaussianSplats (PRTGS), a real-time high-quality relighting method for Gaussian splats in low-frequency lighting environments that captures soft shadows and interreflections by precomputing 3D Gaussian splats' radiance transfer. Existing studies have demonstrated that 3D Gaussian splatting (3DGS) outperforms neural fields' efficiency for dynamic lighting scenarios. However, the current relighting method based on 3DGS still struggles to compute high-quality shadow and indirect illumination in real time for dynamic light, leading to unrealistic rendering results. We solve this problem by precomputing the expensive transport simulations required for complex transfer functions like shadowing, the resulting transfer functions are represented as dense sets of vectors or matrices for every Gaussian splat. We introduce distinct precomputing methods tailored for training and rendering stages, along with unique ray tracing and indirect lighting precomputation techniques for 3D Gaussian splats to accelerate training speed and compute accurate indirect lighting related to environment light. Experimental analyses demonstrate that our approach achieves state-of-the-art visual quality while maintaining competitive training times and allows high-quality real-time (30+ fps) relighting for dynamic light and relatively complex scenes at 1080p resolution.
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id arxiv_https___arxiv_org_abs_2408_03538
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting
Guo, Yijia
Bai, Yuanxi
Hu, Liwen
Guo, Ziyi
Liu, Mianzhi
Cai, Yu
Huang, Tiejun
Ma, Lei
Computer Vision and Pattern Recognition
We proposed Precomputed RadianceTransfer of GaussianSplats (PRTGS), a real-time high-quality relighting method for Gaussian splats in low-frequency lighting environments that captures soft shadows and interreflections by precomputing 3D Gaussian splats' radiance transfer. Existing studies have demonstrated that 3D Gaussian splatting (3DGS) outperforms neural fields' efficiency for dynamic lighting scenarios. However, the current relighting method based on 3DGS still struggles to compute high-quality shadow and indirect illumination in real time for dynamic light, leading to unrealistic rendering results. We solve this problem by precomputing the expensive transport simulations required for complex transfer functions like shadowing, the resulting transfer functions are represented as dense sets of vectors or matrices for every Gaussian splat. We introduce distinct precomputing methods tailored for training and rendering stages, along with unique ray tracing and indirect lighting precomputation techniques for 3D Gaussian splats to accelerate training speed and compute accurate indirect lighting related to environment light. Experimental analyses demonstrate that our approach achieves state-of-the-art visual quality while maintaining competitive training times and allows high-quality real-time (30+ fps) relighting for dynamic light and relatively complex scenes at 1080p resolution.
title PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2408.03538