Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM

Fuente: arXiv
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Main Authors: Hu, Yan Song, Mao, Dayou, Chen, Yuhao, Zelek, John
Format: Preprint
Published: 2024
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author Hu, Yan Song
Mao, Dayou
Chen, Yuhao
Zelek, John
author_facet Hu, Yan Song
Mao, Dayou
Chen, Yuhao
Zelek, John
contents Initial applications of 3D Gaussian Splatting (3DGS) in Visual Simultaneous Localization and Mapping (VSLAM) demonstrate the generation of high-quality volumetric reconstructions from monocular video streams. However, despite these promising advancements, current 3DGS integrations have reduced tracking performance and lower operating speeds compared to traditional VSLAM. To address these issues, we propose integrating 3DGS with Direct Sparse Odometry, a monocular photometric SLAM system. We have done preliminary experiments showing that using Direct Sparse Odometry point cloud outputs, as opposed to standard structure-from-motion methods, significantly shortens the training time needed to achieve high-quality renders. Reducing 3DGS training time enables the development of 3DGS-integrated SLAM systems that operate in real-time on mobile hardware. These promising initial findings suggest further exploration is warranted in combining traditional VSLAM systems with 3DGS.
format Preprint
id arxiv_https___arxiv_org_abs_2408_03825
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM
Hu, Yan Song
Mao, Dayou
Chen, Yuhao
Zelek, John
Robotics
Computer Vision and Pattern Recognition
Initial applications of 3D Gaussian Splatting (3DGS) in Visual Simultaneous Localization and Mapping (VSLAM) demonstrate the generation of high-quality volumetric reconstructions from monocular video streams. However, despite these promising advancements, current 3DGS integrations have reduced tracking performance and lower operating speeds compared to traditional VSLAM. To address these issues, we propose integrating 3DGS with Direct Sparse Odometry, a monocular photometric SLAM system. We have done preliminary experiments showing that using Direct Sparse Odometry point cloud outputs, as opposed to standard structure-from-motion methods, significantly shortens the training time needed to achieve high-quality renders. Reducing 3DGS training time enables the development of 3DGS-integrated SLAM systems that operate in real-time on mobile hardware. These promising initial findings suggest further exploration is warranted in combining traditional VSLAM systems with 3DGS.
title Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2408.03825