Fast Sprite Decomposition from Animated Graphics

Fuente: arXiv
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Hauptverfasser: Suzuki, Tomoyuki, Kikuchi, Kotaro, Yamaguchi, Kota
Format: Preprint
Veröffentlicht: 2024
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author Suzuki, Tomoyuki
Kikuchi, Kotaro
Yamaguchi, Kota
author_facet Suzuki, Tomoyuki
Kikuchi, Kotaro
Yamaguchi, Kota
contents This paper presents an approach to decomposing animated graphics into sprites, a set of basic elements or layers. Our approach builds on the optimization of sprite parameters to fit the raster video. For efficiency, we assume static textures for sprites to reduce the search space while preventing artifacts using a texture prior model. To further speed up the optimization, we introduce the initialization of the sprite parameters utilizing a pre-trained video object segmentation model and user input of single frame annotations. For our study, we construct the Crello Animation dataset from an online design service and define quantitative metrics to measure the quality of the extracted sprites. Experiments show that our method significantly outperforms baselines for similar decomposition tasks in terms of the quality/efficiency tradeoff.
format Preprint
id arxiv_https___arxiv_org_abs_2408_03923
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Fast Sprite Decomposition from Animated Graphics
Suzuki, Tomoyuki
Kikuchi, Kotaro
Yamaguchi, Kota
Computer Vision and Pattern Recognition
Graphics
This paper presents an approach to decomposing animated graphics into sprites, a set of basic elements or layers. Our approach builds on the optimization of sprite parameters to fit the raster video. For efficiency, we assume static textures for sprites to reduce the search space while preventing artifacts using a texture prior model. To further speed up the optimization, we introduce the initialization of the sprite parameters utilizing a pre-trained video object segmentation model and user input of single frame annotations. For our study, we construct the Crello Animation dataset from an online design service and define quantitative metrics to measure the quality of the extracted sprites. Experiments show that our method significantly outperforms baselines for similar decomposition tasks in terms of the quality/efficiency tradeoff.
title Fast Sprite Decomposition from Animated Graphics
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2408.03923