One-Shot Method for Computing Generalized Winding Numbers
Fuente:
arXiv
Guardado en:
| Autores principales: | Martens, Cedric, Bessmeltsev, Mikhail |
|---|---|
| Formato: | Preprint |
| Publicado: |
2024
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
The Antipodal Method: Fast, Accurate, and Robust 3D Generalized Winding Numbers
por: Martens, Cedric, et al.
Publicado: (2026)
por: Martens, Cedric, et al.
Publicado: (2026)
State‐of‐the‐art Report in Sketch Processing
por: Chenxi Liu, et al.
Publicado: (2025)
por: Chenxi Liu, et al.
Publicado: (2025)
Generative Cutout Animation
por: Ivan Puhachov, et al.
Publicado: (2026)
por: Ivan Puhachov, et al.
Publicado: (2026)
WindPoly: Polygonal Mesh Reconstruction via Winding Numbers
por: He, Xin, et al.
Publicado: (2024)
por: He, Xin, et al.
Publicado: (2024)
Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation
por: Chang, Yue, et al.
Publicado: (2025)
por: Chang, Yue, et al.
Publicado: (2025)
Fast and Globally Consistent Normal Orientation based on the Winding Number Normal Consistency
por: Lin, Siyou, et al.
Publicado: (2024)
por: Lin, Siyou, et al.
Publicado: (2024)
Winding Number Features for Vector Sketch Colorization
por: Daniel Scrivener, et al.
Publicado: (2024)
por: Daniel Scrivener, et al.
Publicado: (2024)
Diffusing Winding Gradients (DWG): A Parallel and Scalable Method for 3D Reconstruction from Unoriented Point Clouds
por: Liu, Weizhou, et al.
Publicado: (2024)
por: Liu, Weizhou, et al.
Publicado: (2024)
Winding Clearness for Differentiable Point Cloud Optimization
por: Xiao, Dong, et al.
Publicado: (2024)
por: Xiao, Dong, et al.
Publicado: (2024)
One Shot, One Talk: Whole-body Talking Avatar from a Single Image
por: Xiang, Jun, et al.
Publicado: (2024)
por: Xiang, Jun, et al.
Publicado: (2024)
Spatially Accelerated Winding Numbers for Curved Geometry
por: Spainhour, Jacob, et al.
Publicado: (2026)
por: Spainhour, Jacob, et al.
Publicado: (2026)
Multiphysics Simulation Methods in Computer Graphics
por: Daniel Holz, et al.
Publicado: (2025)
por: Daniel Holz, et al.
Publicado: (2025)
Procedural Low-Poly Terrain Generation with Terracing for Computer Games
por: Tivolt, Richard
Publicado: (2025)
por: Tivolt, Richard
Publicado: (2025)
Empowering LLMs with Structural Role Inference for Zero-Shot Graph Learning
por: Zhang, Heng, et al.
Publicado: (2025)
por: Zhang, Heng, et al.
Publicado: (2025)
One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering
por: Zhu, Yifan, et al.
Publicado: (2024)
por: Zhu, Yifan, et al.
Publicado: (2024)
SANA-Sprint: One-Step Diffusion with Continuous-Time Consistency Distillation
por: Chen, Junsong, et al.
Publicado: (2025)
por: Chen, Junsong, et al.
Publicado: (2025)
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
por: Zhang, Jia-Peng, et al.
Publicado: (2025)
por: Zhang, Jia-Peng, et al.
Publicado: (2025)
Robust Containment Queries over Collections of Rational Parametric Curves via Generalized Winding Numbers
por: Spainhour, Jacob, et al.
Publicado: (2024)
por: Spainhour, Jacob, et al.
Publicado: (2024)
Robust Containment Queries over Collections of Trimmed NURBS Surfaces via Generalized Winding Numbers
por: Spainhour, Jacob, et al.
Publicado: (2025)
por: Spainhour, Jacob, et al.
Publicado: (2025)
Computational Design and Fabrication of Protective Foam
por: Fukusato, Tsukasa, et al.
Publicado: (2025)
por: Fukusato, Tsukasa, et al.
Publicado: (2025)
Progressively Projected Newton's Method
por: Fernández-Fernández, José Antonio, et al.
Publicado: (2025)
por: Fernández-Fernández, José Antonio, et al.
Publicado: (2025)
Substepping the Material Point Method
por: Jiang, Chenfanfu
Publicado: (2025)
por: Jiang, Chenfanfu
Publicado: (2025)
VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence
por: Tran, Phong, et al.
Publicado: (2024)
por: Tran, Phong, et al.
Publicado: (2024)
Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation
por: Deliot, Thomas, et al.
Publicado: (2024)
por: Deliot, Thomas, et al.
Publicado: (2024)
Computational Smocking through Fabric-Thread Interaction
por: Zhou, Ningfeng, et al.
Publicado: (2024)
por: Zhou, Ningfeng, et al.
Publicado: (2024)
Computational Caustic Design for Surface Light Source
por: Zhou, Sizhuo, et al.
Publicado: (2025)
por: Zhou, Sizhuo, et al.
Publicado: (2025)
Verification Method for Graph Isomorphism Criteria
por: Hu, Chuanfu, et al.
Publicado: (2025)
por: Hu, Chuanfu, et al.
Publicado: (2025)
Ellipsography: Single-Shot Speckle-Free Holography via Vectorial Interference Shaping
por: Wen, Anzhou, et al.
Publicado: (2026)
por: Wen, Anzhou, et al.
Publicado: (2026)
One algebra for all : Geometric Algebra methods for neurosymbolic XR scene authoring, animation and neural rendering
por: Kamarianakis, Manos, et al.
Publicado: (2025)
por: Kamarianakis, Manos, et al.
Publicado: (2025)
Efficient Computation of Integer-constrained Cones for Conformal Parameterizations
por: Du, Wei, et al.
Publicado: (2025)
por: Du, Wei, et al.
Publicado: (2025)
Hoop Diagrams: A Set Visualization Method
por: Rodgers, Peter, et al.
Publicado: (2024)
por: Rodgers, Peter, et al.
Publicado: (2024)
ZS-SRT: An Efficient Zero-Shot Super-Resolution Training Method for Neural Radiance Fields
por: Feng, Xiang, et al.
Publicado: (2023)
por: Feng, Xiang, et al.
Publicado: (2023)
Locality-Aware Automatic Differentiation on the GPU for Mesh-Based Computations
por: Mahmoud, Ahmed H., et al.
Publicado: (2025)
por: Mahmoud, Ahmed H., et al.
Publicado: (2025)
Data-Driven Compute Overlays for Interactive Geographic Simulation and Visualization
por: Komon, Patrick, et al.
Publicado: (2025)
por: Komon, Patrick, et al.
Publicado: (2025)
Efficient Computation of Voronoi Diagrams Using Point-in-Cell Tests
por: Xiao, Yanyang, et al.
Publicado: (2025)
por: Xiao, Yanyang, et al.
Publicado: (2025)
Automatic Skinning using the Mixed Finite Element Method
por: Song, Hongcheng, et al.
Publicado: (2024)
por: Song, Hongcheng, et al.
Publicado: (2024)
Report on Methods and Applications for Crafting 3D Humans
por: Liu, Lei, et al.
Publicado: (2024)
por: Liu, Lei, et al.
Publicado: (2024)
Implicit Bonded Discrete Element Method with Manifold Optimization
por: Lu, Jia-Ming, et al.
Publicado: (2023)
por: Lu, Jia-Ming, et al.
Publicado: (2023)
Interconnected virtual space and Theater. Practice as research on theater stage in the era of the network
por: Gagneré, Georges, et al.
Publicado: (2024)
por: Gagneré, Georges, et al.
Publicado: (2024)
Bimodal Visualization of Industrial X-Ray and Neutron Computed Tomography Data
por: Huang, Xuan, et al.
Publicado: (2024)
por: Huang, Xuan, et al.
Publicado: (2024)
Ejemplares similares
-
The Antipodal Method: Fast, Accurate, and Robust 3D Generalized Winding Numbers
por: Martens, Cedric, et al.
Publicado: (2026) -
State‐of‐the‐art Report in Sketch Processing
por: Chenxi Liu, et al.
Publicado: (2025) -
Generative Cutout Animation
por: Ivan Puhachov, et al.
Publicado: (2026) -
WindPoly: Polygonal Mesh Reconstruction via Winding Numbers
por: He, Xin, et al.
Publicado: (2024) -
Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation
por: Chang, Yue, et al.
Publicado: (2025)