Saved in:
| Main Author: | Le, Lindy |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2408.04500 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Orchestrating Attention: Bringing Harmony to the 'Chaos' of Neurodivergent Learning States
by: Navneet, Satyam Kumar, et al.
Published: (2026)
by: Navneet, Satyam Kumar, et al.
Published: (2026)
"I'm Constantly Getting Comments Like, 'Oh, You're Blind. You're Like the Only Woman That I Stand a Chance With.'": A Study of Blind TikTokers' Intersectional Experiences of Gender and Sexuality
by: Lyu, Yao, et al.
Published: (2026)
by: Lyu, Yao, et al.
Published: (2026)
"I can't read your mind": A Study of Neurodivergent Computing Students' Experiences with Collaborative Active Learning
by: Zastudil, Cynthia, et al.
Published: (2026)
by: Zastudil, Cynthia, et al.
Published: (2026)
Am I Productive? Exploring the Experience of Remote Workers with Task Management Tools
by: Beale, Russell
Published: (2025)
by: Beale, Russell
Published: (2025)
"I'm Petting the Laptop, Which Has You Inside It": Reflecting on Lived Experiences of Online Friendship
by: Yong, Seraphina, et al.
Published: (2025)
by: Yong, Seraphina, et al.
Published: (2025)
Just Like Me: The Role of Opinions and Personal Experiences in The Perception of Explanations in Subjective Decision-Making
by: Ferguson, Sharon, et al.
Published: (2024)
by: Ferguson, Sharon, et al.
Published: (2024)
What's in a BIP? Exploring the Lived Experiences of Breaks In Presence
by: Rivière, Jean-Philippe, et al.
Published: (2026)
by: Rivière, Jean-Philippe, et al.
Published: (2026)
The Richest Paradigm You're Not Using: Commercial Videogames at the Intersection of Human-Computer Interaction and Cognitive Science
by: Munneke, Jaap, et al.
Published: (2026)
by: Munneke, Jaap, et al.
Published: (2026)
Toward Neurodivergent-Aware Productivity: A Systems and AI-Based Human-in-the-Loop Framework for ADHD-Affected Professionals
by: Deshmukh, Raghavendra
Published: (2025)
by: Deshmukh, Raghavendra
Published: (2025)
WING: An Adaptive and Gamified Mobile Learning Platform for Neurodivergent Literacy
by: Santana, Mirella Emily Bezerra, et al.
Published: (2025)
by: Santana, Mirella Emily Bezerra, et al.
Published: (2025)
DISCERN: Designing Decision Support Interfaces to Investigate the Complexities of Workplace Social Decision-Making With Line Managers
by: Khadpe, Pranav, et al.
Published: (2024)
by: Khadpe, Pranav, et al.
Published: (2024)
An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability
by: Gerling, Kathrin, et al.
Published: (2024)
by: Gerling, Kathrin, et al.
Published: (2024)
"If the Machine Is As Good As Me, Then What Use Am I?" -- How the Use of ChatGPT Changes Young Professionals' Perception of Productivity and Accomplishment
by: Kobiella, Charlotte, et al.
Published: (2024)
by: Kobiella, Charlotte, et al.
Published: (2024)
Tailored Immersive Environments: Advancing Neurodivergent Support Through Virtual Reality
by: Moscoso-Thompson, Elia, et al.
Published: (2026)
by: Moscoso-Thompson, Elia, et al.
Published: (2026)
Adaptive Captioning with Emotional Cues: Supporting DHH and Neurodivergent Learners in STEM
by: Ubur, Sunday David, et al.
Published: (2026)
by: Ubur, Sunday David, et al.
Published: (2026)
"I Want It That Way": Enabling Interactive Decision Support Using Large Language Models and Constraint Programming
by: Lawless, Connor, et al.
Published: (2023)
by: Lawless, Connor, et al.
Published: (2023)
HCC Is All You Need: Alignment-The Sensible Kind Anyway-Is Just Human-Centered Computing
by: Gilbert, Eric
Published: (2024)
by: Gilbert, Eric
Published: (2024)
"I Feel Like I'm Teaching in a Gladiator Ring": Barriers and Benefits of Live Coding in Classroom Settings
by: Berger, Caroline, et al.
Published: (2025)
by: Berger, Caroline, et al.
Published: (2025)
From Seeing it to Experiencing it: Interactive Evaluation of Intersectional Voice Bias in Human-AI Speech Interaction
by: Satish, Shree Harsha Bokkahalli, et al.
Published: (2026)
by: Satish, Shree Harsha Bokkahalli, et al.
Published: (2026)
Human Oversight-by-Design for Accessible Generative IUIs
by: Jerry, Blessing, et al.
Published: (2026)
by: Jerry, Blessing, et al.
Published: (2026)
The Accessibility Paradox: How Blind and Low Vision Employees Experience and Negotiate Accessibility in the Technology Industry
by: Marathe, Aparajita, et al.
Published: (2025)
by: Marathe, Aparajita, et al.
Published: (2025)
"What do you expect? You're part of the internet": Analyzing Celebrities' Experiences as Usees of Deepfake Technology
by: Twomey, John, et al.
Published: (2025)
by: Twomey, John, et al.
Published: (2025)
Tell Me What You Want (What You Really, Really Want): Addressing the Expectation Gap for Goal Conveyance from Humans to Robots
by: Leahy, Kevin, et al.
Published: (2024)
by: Leahy, Kevin, et al.
Published: (2024)
Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality
by: Mal, David, et al.
Published: (2024)
by: Mal, David, et al.
Published: (2024)
What Do You Think I Think? Accounting for Human Beliefs Using Second-Order Theory of Mind
by: Callaghan, Patrick, et al.
Published: (2026)
by: Callaghan, Patrick, et al.
Published: (2026)
"I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars
by: Gualano, Ria J., et al.
Published: (2024)
by: Gualano, Ria J., et al.
Published: (2024)
SENSE-7: Taxonomy and Dataset for Measuring User Perceptions of Empathy in Sustained Human-AI Conversations
by: Suh, Jina, et al.
Published: (2025)
by: Suh, Jina, et al.
Published: (2025)
DiSCoKit: An Open-Source Toolkit for Deploying Live LLM Experiences in Survey Research
by: Banks, Jaime, et al.
Published: (2026)
by: Banks, Jaime, et al.
Published: (2026)
What You Prompt is What You Get: Increasing Transparency of Prompting Using Prompt Cards
by: Caut, Amandine M., et al.
Published: (2026)
by: Caut, Amandine M., et al.
Published: (2026)
I Felt Pressured to Give 100% All the Time: How Are Neurodivergent Professionals Being Included in Software Development Teams?
by: Menezes, Nicoly da Silva, et al.
Published: (2025)
by: Menezes, Nicoly da Silva, et al.
Published: (2025)
"So Am I Dr. Frankenstein? Or Were You a Monster the Whole Time?": Mitigating Software Project Failure With Loss-Aversion-Aware Development Methodologies
by: Ali, Junade
Published: (2024)
by: Ali, Junade
Published: (2024)
Exploring Large Language Models Through a Neurodivergent Lens: Use, Challenges, Community-Driven Workarounds, and Concerns
by: Carik, Buse, et al.
Published: (2024)
by: Carik, Buse, et al.
Published: (2024)
Portable Silent Room: Exploring VR Design for Anxiety and Emotion Regulation for Neurodivergent Women and Non-Binary Individuals
by: Skiers, Kinga, et al.
Published: (2025)
by: Skiers, Kinga, et al.
Published: (2025)
Do You See What I See? A Qualitative Study Eliciting High-Level Visualization Comprehension
by: Quadri, Ghulam Jilani, et al.
Published: (2024)
by: Quadri, Ghulam Jilani, et al.
Published: (2024)
WhatsAI: Transforming Meta Ray-Bans into an Extensible Generative AI Platform for Accessibility
by: Zaman, Nasif, et al.
Published: (2025)
by: Zaman, Nasif, et al.
Published: (2025)
Would You Like to Visit My World? Cultivating Perceived Equality in Human-Agent Interaction via Observable Social Life Spaces
by: He, Zihong, et al.
Published: (2026)
by: He, Zihong, et al.
Published: (2026)
ChartA11y: Designing Accessible Touch Experiences of Visualizations with Blind Smartphone Users
by: Zhang, Zhuohao Jerry, et al.
Published: (2024)
by: Zhang, Zhuohao Jerry, et al.
Published: (2024)
Labeling of Cultural Heritage Collections on the Intersection of Visual Analytics and Digital Humanities
by: Meinecke, Christofer
Published: (2022)
by: Meinecke, Christofer
Published: (2022)
"See What I Imagine, Imagine What I See": Human-AI Co-Creation System for 360$^\circ$ Panoramic Video Generation in VR
by: Wen, Yunge
Published: (2025)
by: Wen, Yunge
Published: (2025)
Accessible Design in Integrated Development Environments: A Think Aloud Study Exploring the Experiences of Students with ADHD
by: Halpin, Luke, et al.
Published: (2025)
by: Halpin, Luke, et al.
Published: (2025)
Similar Items
-
Orchestrating Attention: Bringing Harmony to the 'Chaos' of Neurodivergent Learning States
by: Navneet, Satyam Kumar, et al.
Published: (2026) -
"I'm Constantly Getting Comments Like, 'Oh, You're Blind. You're Like the Only Woman That I Stand a Chance With.'": A Study of Blind TikTokers' Intersectional Experiences of Gender and Sexuality
by: Lyu, Yao, et al.
Published: (2026) -
"I can't read your mind": A Study of Neurodivergent Computing Students' Experiences with Collaborative Active Learning
by: Zastudil, Cynthia, et al.
Published: (2026) -
Am I Productive? Exploring the Experience of Remote Workers with Task Management Tools
by: Beale, Russell
Published: (2025) -
"I'm Petting the Laptop, Which Has You Inside It": Reflecting on Lived Experiences of Online Friendship
by: Yong, Seraphina, et al.
Published: (2025)