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Main Authors: White, Isadora, Pandey, Sashrika, Pan, Michelle
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2408.04900
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author White, Isadora
Pandey, Sashrika
Pan, Michelle
author_facet White, Isadora
Pandey, Sashrika
Pan, Michelle
contents Cultural differences in common ground may result in pragmatic failure and misunderstandings during communication. We develop our method Rational Speech Acts for Cross-Cultural Communication (RSA+C3) to resolve cross-cultural differences in common ground. To measure the success of our method, we study RSA+C3 in the collaborative referential game of Codenames Duet and show that our method successfully improves collaboration between simulated players of different cultures. Our contributions are threefold: (1) creating Codenames players using contrastive learning of an embedding space and LLM prompting that are aligned with human patterns of play, (2) studying culturally induced differences in common ground reflected in our trained models, and (3) demonstrating that our method RSA+C3 can ease cross-cultural communication in gameplay by inferring sociocultural context from interaction. Our code is publicly available at github.com/icwhite/codenames.
format Preprint
id arxiv_https___arxiv_org_abs_2408_04900
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Communicate to Play: Pragmatic Reasoning for Efficient Cross-Cultural Communication in Codenames
White, Isadora
Pandey, Sashrika
Pan, Michelle
Computation and Language
Cultural differences in common ground may result in pragmatic failure and misunderstandings during communication. We develop our method Rational Speech Acts for Cross-Cultural Communication (RSA+C3) to resolve cross-cultural differences in common ground. To measure the success of our method, we study RSA+C3 in the collaborative referential game of Codenames Duet and show that our method successfully improves collaboration between simulated players of different cultures. Our contributions are threefold: (1) creating Codenames players using contrastive learning of an embedding space and LLM prompting that are aligned with human patterns of play, (2) studying culturally induced differences in common ground reflected in our trained models, and (3) demonstrating that our method RSA+C3 can ease cross-cultural communication in gameplay by inferring sociocultural context from interaction. Our code is publicly available at github.com/icwhite/codenames.
title Communicate to Play: Pragmatic Reasoning for Efficient Cross-Cultural Communication in Codenames
topic Computation and Language
url https://arxiv.org/abs/2408.04900