Sportify: Question Answering with Embedded Visualizations and Personified Narratives for Sports Video

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Lee, Chunggi, Lin, Tica, Pfister, Hanspeter, Zhu-Tian, Chen
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911982908604416
author Lee, Chunggi
Lin, Tica
Pfister, Hanspeter
Zhu-Tian, Chen
author_facet Lee, Chunggi
Lin, Tica
Pfister, Hanspeter
Zhu-Tian, Chen
contents As basketball's popularity surges, fans often find themselves confused and overwhelmed by the rapid game pace and complexity. Basketball tactics, involving a complex series of actions, require substantial knowledge to be fully understood. This complexity leads to a need for additional information and explanation, which can distract fans from the game. To tackle these challenges, we present Sportify, a Visual Question Answering system that integrates narratives and embedded visualization for demystifying basketball tactical questions, aiding fans in understanding various game aspects. We propose three novel action visualizations (i.e., Pass, Cut, and Screen) to demonstrate critical action sequences. To explain the reasoning and logic behind players' actions, we leverage a large-language model (LLM) to generate narratives. We adopt a storytelling approach for complex scenarios from both first and third-person perspectives, integrating action visualizations. We evaluated Sportify with basketball fans to investigate its impact on understanding of tactics, and how different personal perspectives of narratives impact the understanding of complex tactic with action visualizations. Our evaluation with basketball fans demonstrates Sportify's capability to deepen tactical insights and amplify the viewing experience. Furthermore, third-person narration assists people in getting in-depth game explanations while first-person narration enhances fans' game engagement
format Preprint
id arxiv_https___arxiv_org_abs_2408_05123
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Sportify: Question Answering with Embedded Visualizations and Personified Narratives for Sports Video
Lee, Chunggi
Lin, Tica
Pfister, Hanspeter
Zhu-Tian, Chen
Human-Computer Interaction
As basketball's popularity surges, fans often find themselves confused and overwhelmed by the rapid game pace and complexity. Basketball tactics, involving a complex series of actions, require substantial knowledge to be fully understood. This complexity leads to a need for additional information and explanation, which can distract fans from the game. To tackle these challenges, we present Sportify, a Visual Question Answering system that integrates narratives and embedded visualization for demystifying basketball tactical questions, aiding fans in understanding various game aspects. We propose three novel action visualizations (i.e., Pass, Cut, and Screen) to demonstrate critical action sequences. To explain the reasoning and logic behind players' actions, we leverage a large-language model (LLM) to generate narratives. We adopt a storytelling approach for complex scenarios from both first and third-person perspectives, integrating action visualizations. We evaluated Sportify with basketball fans to investigate its impact on understanding of tactics, and how different personal perspectives of narratives impact the understanding of complex tactic with action visualizations. Our evaluation with basketball fans demonstrates Sportify's capability to deepen tactical insights and amplify the viewing experience. Furthermore, third-person narration assists people in getting in-depth game explanations while first-person narration enhances fans' game engagement
title Sportify: Question Answering with Embedded Visualizations and Personified Narratives for Sports Video
topic Human-Computer Interaction
url https://arxiv.org/abs/2408.05123