Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers
Fuente:
arXiv
Enregistré dans:
| Auteurs principaux: | Barthet, Matthew, Branco, Diogo, Gallotta, Roberto, Khalifa, Ahmed, Yannakakis, Georgios N. |
|---|---|
| Format: | Preprint |
| Publié: |
2024
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
GameVibe: A Multimodal Affective Game Corpus
par: Barthet, Matthew, et autres
Publié: (2024)
par: Barthet, Matthew, et autres
Publié: (2024)
Affectively Framework: Towards Human-like Affect-Based Agents
par: Barthet, Matthew, et autres
Publié: (2024)
par: Barthet, Matthew, et autres
Publié: (2024)
Can Large Language Models Capture Video Game Engagement?
par: Melhart, David, et autres
Publié: (2025)
par: Melhart, David, et autres
Publié: (2025)
Large Language Models and Games: A Survey and Roadmap
par: Gallotta, Roberto, et autres
Publié: (2024)
par: Gallotta, Roberto, et autres
Publié: (2024)
PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-Annotation
par: Moon, Jaeyoung, et autres
Publié: (2026)
par: Moon, Jaeyoung, et autres
Publié: (2026)
The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
par: Khalifa, Ahmed, et autres
Publié: (2025)
par: Khalifa, Ahmed, et autres
Publié: (2025)
HumAIne-Chatbot: Real-Time Personalized Conversational AI via Reinforcement Learning
par: Makridis, Georgios, et autres
Publié: (2025)
par: Makridis, Georgios, et autres
Publié: (2025)
Personality-Aware Reinforcement Learning for Persuasive Dialogue with LLM-Driven Simulation
par: Zeng, Donghuo, et autres
Publié: (2026)
par: Zeng, Donghuo, et autres
Publié: (2026)
CosmoCore Affective Dream-Replay Reinforcement Learning for Code Generation
par: Ravindran, Santhosh Kumar
Publié: (2025)
par: Ravindran, Santhosh Kumar
Publié: (2025)
Leveraging LLMs to Predict Affective States via Smartphone Sensor Features
par: Zhang, Tianyi, et autres
Publié: (2024)
par: Zhang, Tianyi, et autres
Publié: (2024)
ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search
par: Earle, Sam, et autres
Publié: (2025)
par: Earle, Sam, et autres
Publié: (2025)
When the Loop Closes: Architectural Limits of In-Context Isolation, Metacognitive Co-option, and the Two-Target Design Problem in Human-LLM Systems
par: Cheng, Z., et autres
Publié: (2026)
par: Cheng, Z., et autres
Publié: (2026)
Exploring AI-Augmented Sensemaking of Patient-Generated Health Data: A Mixed-Method Study with Healthcare Professionals in Cardiac Risk Reduction
par: Pakianathan, Pavithren V S, et autres
Publié: (2026)
par: Pakianathan, Pavithren V S, et autres
Publié: (2026)
Towards an AI-Driven Video-Based American Sign Language Dictionary: Exploring Design and Usage Experience with Learners
par: Hassan, Saad, et autres
Publié: (2025)
par: Hassan, Saad, et autres
Publié: (2025)
Between the AI and Me: Analysing Listeners' Perspectives on AI- and Human-Composed Progressive Metal Music
par: Sarmento, Pedro, et autres
Publié: (2024)
par: Sarmento, Pedro, et autres
Publié: (2024)
Dynamic Quality-Diversity Search
par: Gallotta, Roberto, et autres
Publié: (2024)
par: Gallotta, Roberto, et autres
Publié: (2024)
Predicting Affective States from Screen Text Sentiment
par: Teng, Songyan, et autres
Publié: (2024)
par: Teng, Songyan, et autres
Publié: (2024)
Reinforcement Learning-Enhanced Procedural Generation for Dynamic Narrative-Driven AR Experiences
par: Joshi, Aniruddha Srinivas
Publié: (2025)
par: Joshi, Aniruddha Srinivas
Publié: (2025)
Investigating Affective Use and Emotional Well-being on ChatGPT
par: Phang, Jason, et autres
Publié: (2025)
par: Phang, Jason, et autres
Publié: (2025)
SAPIEN: Affective Virtual Agents Powered by Large Language Models
par: Hasan, Masum, et autres
Publié: (2023)
par: Hasan, Masum, et autres
Publié: (2023)
Across-Game Engagement Modelling via Few-Shot Learning
par: Pinitas, Kosmas, et autres
Publié: (2024)
par: Pinitas, Kosmas, et autres
Publié: (2024)
Rank-O-ToM: Unlocking Emotional Nuance Ranking to Enhance Affective Theory-of-Mind
par: Kim, JiHyun, et autres
Publié: (2025)
par: Kim, JiHyun, et autres
Publié: (2025)
Vital Insight: Assisting Experts' Context-Driven Sensemaking of Multi-modal Personal Tracking Data Using Visualization and Human-In-The-Loop LLM
par: Li, Jiachen, et autres
Publié: (2024)
par: Li, Jiachen, et autres
Publié: (2024)
Experiential Explanations for Reinforcement Learning
par: Alabdulkarim, Amal, et autres
Publié: (2022)
par: Alabdulkarim, Amal, et autres
Publié: (2022)
Closing the Loop: A Systematic Review of Experience-Driven Game Adaptation
par: Lopes, Phil, et autres
Publié: (2025)
par: Lopes, Phil, et autres
Publié: (2025)
Impact of Multimodal and Conversational AI on Learning Outcomes and Experience
par: Taneja, Karan, et autres
Publié: (2026)
par: Taneja, Karan, et autres
Publié: (2026)
Emergent Cognitive Convergence via Implementation: Structured Cognitive Loop Reflecting Four Theories of Mind
par: Kim, Myung Ho
Publié: (2025)
par: Kim, Myung Ho
Publié: (2025)
Generative Experiences for Digital Mental Health Interventions: Evidence from a Randomized Study
par: Bhattacharjee, Ananya, et autres
Publié: (2026)
par: Bhattacharjee, Ananya, et autres
Publié: (2026)
FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI
par: Peng, Yuhang, et autres
Publié: (2025)
par: Peng, Yuhang, et autres
Publié: (2025)
Personagram: Bridging Personas and Product Design for Creative Ideation with Multimodal LLMs
par: Kim, Taewook, et autres
Publié: (2026)
par: Kim, Taewook, et autres
Publié: (2026)
Towards Experience-Centered AI: A Framework for Integrating Lived Experience in Design and Development
par: Gautam, Sanjana, et autres
Publié: (2025)
par: Gautam, Sanjana, et autres
Publié: (2025)
A Multidisciplinary Design and Optimization (MDO) Agent Driven by Large Language Models
par: Guo, Bingkun, et autres
Publié: (2025)
par: Guo, Bingkun, et autres
Publié: (2025)
MathBuddy: A Multimodal System for Affective Math Tutoring
par: Kar, Debanjana, et autres
Publié: (2025)
par: Kar, Debanjana, et autres
Publié: (2025)
Re.Dis.Cover Place with Generative AI: Exploring the Experience and Design of City Wandering with Image-to-Image AI
par: Hung, Peng-Kai, et autres
Publié: (2024)
par: Hung, Peng-Kai, et autres
Publié: (2024)
AI-Driven Feedback Loops in Digital Technologies: Psychological Impacts on User Behaviour and Well-Being
par: Adanyin, Anthonette
Publié: (2024)
par: Adanyin, Anthonette
Publié: (2024)
Label-Free Subjective Player Experience Modelling via Let's Play Videos
par: Goel, Dave, et autres
Publié: (2024)
par: Goel, Dave, et autres
Publié: (2024)
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors
par: Justesen, Niels, et autres
Publié: (2024)
par: Justesen, Niels, et autres
Publié: (2024)
From Prompt Engineering to Prompt Science With Human in the Loop
par: Shah, Chirag
Publié: (2024)
par: Shah, Chirag
Publié: (2024)
XAI for All: Can Large Language Models Simplify Explainable AI?
par: Mavrepis, Philip, et autres
Publié: (2024)
par: Mavrepis, Philip, et autres
Publié: (2024)
Hybrid LLM-Embedded Dialogue Agents for Learner Reflection: Designing Responsive and Theory-Driven Interactions
par: Sharma, Paras, et autres
Publié: (2026)
par: Sharma, Paras, et autres
Publié: (2026)
Documents similaires
-
GameVibe: A Multimodal Affective Game Corpus
par: Barthet, Matthew, et autres
Publié: (2024) -
Affectively Framework: Towards Human-like Affect-Based Agents
par: Barthet, Matthew, et autres
Publié: (2024) -
Can Large Language Models Capture Video Game Engagement?
par: Melhart, David, et autres
Publié: (2025) -
Large Language Models and Games: A Survey and Roadmap
par: Gallotta, Roberto, et autres
Publié: (2024) -
PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-Annotation
par: Moon, Jaeyoung, et autres
Publié: (2026)