Clock Auctions Augmented with Unreliable Advice

Fuente: arXiv
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Main Authors: Gkatzelis, Vasilis, Schoepflin, Daniel, Tan, Xizhi
Format: Preprint
Published: 2024
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author Gkatzelis, Vasilis
Schoepflin, Daniel
Tan, Xizhi
author_facet Gkatzelis, Vasilis
Schoepflin, Daniel
Tan, Xizhi
contents We provide the first analysis of (deferred acceptance) clock auctions in the learning-augmented framework. These auctions satisfy a unique list of appealing properties, including obvious strategyproofness, transparency, and unconditional winner privacy, making them particularly well-suited for real-world applications. However, early work that evaluated their performance from a worst-case analysis perspective concluded that no deterministic clock auction with $n$ bidders can achieve a $O(\log^{1-ε} n)$ approximation of the optimal social welfare for any $ε>0$, even in very simple settings. This overly pessimistic impossibility result heavily depends on the assumption that the designer has no information regarding the bidders' values. Leveraging the learning-augmented framework, we instead consider a designer equipped with some (machine-learned) advice regarding the optimal solution; this advice can provide useful guidance if accurate, but it may be unreliable. Our main results are learning-augmented clock auctions that use this advice to achieve much stronger guarantees whenever the advice is accurate (consistency), while maintaining worst-case guarantees even if this advice is arbitrarily inaccurate (robustness). Our first clock auction achieves the best of both worlds: $(1+ε)$-consistency for any $ε>0$ and $O(\log{n})$ robustness; we also extend this auction to achieve error tolerance. We then consider a much stronger notion of consistency, which we refer to as consistency$^\infty$, and provide auctions that achieves a near-optimal trade-off between consistency$^\infty$ and robustness. Finally, using our impossibility results regarding this trade-off, we prove lower bounds on the ``cost of smoothness,'' i.e., on the achievable robustness if we also require that the performance of the auction degrades smoothly as a function of the prediction error.
format Preprint
id arxiv_https___arxiv_org_abs_2408_06483
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Clock Auctions Augmented with Unreliable Advice
Gkatzelis, Vasilis
Schoepflin, Daniel
Tan, Xizhi
Computer Science and Game Theory
We provide the first analysis of (deferred acceptance) clock auctions in the learning-augmented framework. These auctions satisfy a unique list of appealing properties, including obvious strategyproofness, transparency, and unconditional winner privacy, making them particularly well-suited for real-world applications. However, early work that evaluated their performance from a worst-case analysis perspective concluded that no deterministic clock auction with $n$ bidders can achieve a $O(\log^{1-ε} n)$ approximation of the optimal social welfare for any $ε>0$, even in very simple settings. This overly pessimistic impossibility result heavily depends on the assumption that the designer has no information regarding the bidders' values. Leveraging the learning-augmented framework, we instead consider a designer equipped with some (machine-learned) advice regarding the optimal solution; this advice can provide useful guidance if accurate, but it may be unreliable. Our main results are learning-augmented clock auctions that use this advice to achieve much stronger guarantees whenever the advice is accurate (consistency), while maintaining worst-case guarantees even if this advice is arbitrarily inaccurate (robustness). Our first clock auction achieves the best of both worlds: $(1+ε)$-consistency for any $ε>0$ and $O(\log{n})$ robustness; we also extend this auction to achieve error tolerance. We then consider a much stronger notion of consistency, which we refer to as consistency$^\infty$, and provide auctions that achieves a near-optimal trade-off between consistency$^\infty$ and robustness. Finally, using our impossibility results regarding this trade-off, we prove lower bounds on the ``cost of smoothness,'' i.e., on the achievable robustness if we also require that the performance of the auction degrades smoothly as a function of the prediction error.
title Clock Auctions Augmented with Unreliable Advice
topic Computer Science and Game Theory
url https://arxiv.org/abs/2408.06483