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Main Authors: Tao, Jianyu, Hu, Changping, Yang, Edward, Xu, Jing, Chen, Rui
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2408.06592
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author Tao, Jianyu
Hu, Changping
Yang, Edward
Xu, Jing
Chen, Rui
author_facet Tao, Jianyu
Hu, Changping
Yang, Edward
Xu, Jing
Chen, Rui
contents NeRFs have achieved incredible success in novel view synthesis. However, the accuracy of the implicit geometry is unsatisfactory because the passive static environmental illumination has low spatial frequency and cannot provide enough information for accurate geometry reconstruction. In this work, we propose ActiveNeRF, a 3D geometry reconstruction framework, which improves the geometry quality of NeRF by actively projecting patterns of high spatial frequency onto the scene using a projector which has a constant relative pose to the camera. We design a learnable active pattern rendering pipeline which jointly learns the scene geometry and the active pattern. We find that, by adding the active pattern and imposing its consistency across different views, our proposed method outperforms state of the art geometry reconstruction methods qualitatively and quantitatively in both simulation and real experiments. Code is avaliable at https://github.com/hcp16/active_nerf
format Preprint
id arxiv_https___arxiv_org_abs_2408_06592
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ActiveNeRF: Learning Accurate 3D Geometry by Active Pattern Projection
Tao, Jianyu
Hu, Changping
Yang, Edward
Xu, Jing
Chen, Rui
Computer Vision and Pattern Recognition
NeRFs have achieved incredible success in novel view synthesis. However, the accuracy of the implicit geometry is unsatisfactory because the passive static environmental illumination has low spatial frequency and cannot provide enough information for accurate geometry reconstruction. In this work, we propose ActiveNeRF, a 3D geometry reconstruction framework, which improves the geometry quality of NeRF by actively projecting patterns of high spatial frequency onto the scene using a projector which has a constant relative pose to the camera. We design a learnable active pattern rendering pipeline which jointly learns the scene geometry and the active pattern. We find that, by adding the active pattern and imposing its consistency across different views, our proposed method outperforms state of the art geometry reconstruction methods qualitatively and quantitatively in both simulation and real experiments. Code is avaliable at https://github.com/hcp16/active_nerf
title ActiveNeRF: Learning Accurate 3D Geometry by Active Pattern Projection
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2408.06592