Personalized Dynamic Difficulty Adjustment -- Imitation Learning Meets Reinforcement Learning

Fuente: arXiv
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Main Authors: Fuchs, Ronja, Gieseke, Robin, Dockhorn, Alexander
Format: Preprint
Published: 2024
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author Fuchs, Ronja
Gieseke, Robin
Dockhorn, Alexander
author_facet Fuchs, Ronja
Gieseke, Robin
Dockhorn, Alexander
contents Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and hence reduces time spent playing the game. In this work, we explore balancing game difficulty using machine learning-based agents to challenge players based on their current behavior. This is achieved by a combination of two agents, in which one learns to imitate the player, while the second is trained to beat the first. In our demo, we investigate the proposed framework for personalized dynamic difficulty adjustment of AI agents in the context of the fighting game AI competition.
format Preprint
id arxiv_https___arxiv_org_abs_2408_06818
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Personalized Dynamic Difficulty Adjustment -- Imitation Learning Meets Reinforcement Learning
Fuchs, Ronja
Gieseke, Robin
Dockhorn, Alexander
Artificial Intelligence
Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and hence reduces time spent playing the game. In this work, we explore balancing game difficulty using machine learning-based agents to challenge players based on their current behavior. This is achieved by a combination of two agents, in which one learns to imitate the player, while the second is trained to beat the first. In our demo, we investigate the proposed framework for personalized dynamic difficulty adjustment of AI agents in the context of the fighting game AI competition.
title Personalized Dynamic Difficulty Adjustment -- Imitation Learning Meets Reinforcement Learning
topic Artificial Intelligence
url https://arxiv.org/abs/2408.06818