PBIR-NIE: Glossy Object Capture under Non-Distant Lighting

Fuente: arXiv
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Main Authors: Cai, Guangyan, Luan, Fujun, Hašan, Miloš, Zhang, Kai, Bi, Sai, Xu, Zexiang, Georgiev, Iliyan, Zhao, Shuang
Format: Preprint
Published: 2024
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author Cai, Guangyan
Luan, Fujun
Hašan, Miloš
Zhang, Kai
Bi, Sai
Xu, Zexiang
Georgiev, Iliyan
Zhao, Shuang
author_facet Cai, Guangyan
Luan, Fujun
Hašan, Miloš
Zhang, Kai
Bi, Sai
Xu, Zexiang
Georgiev, Iliyan
Zhao, Shuang
contents Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting. In this paper, we introduce PBIR-NIE, an inverse rendering framework designed to holistically capture the geometry, material attributes, and surrounding illumination of such objects. We propose a novel parallax-aware non-distant environment map as a lightweight and efficient lighting representation, accurately modeling the near-field background of the scene, which is commonly encountered in real-world capture setups. This feature allows our framework to accommodate complex parallax effects beyond the capabilities of standard infinite-distance environment maps. Our method optimizes an underlying signed distance field (SDF) through physics-based differentiable rendering, seamlessly connecting surface gradients between a triangle mesh and the SDF via neural implicit evolution (NIE). To address the intricacies of highly glossy BRDFs in differentiable rendering, we integrate the antithetic sampling algorithm to mitigate variance in the Monte Carlo gradient estimator. Consequently, our framework exhibits robust capabilities in handling glossy object reconstruction, showcasing superior quality in geometry, relighting, and material estimation.
format Preprint
id arxiv_https___arxiv_org_abs_2408_06878
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle PBIR-NIE: Glossy Object Capture under Non-Distant Lighting
Cai, Guangyan
Luan, Fujun
Hašan, Miloš
Zhang, Kai
Bi, Sai
Xu, Zexiang
Georgiev, Iliyan
Zhao, Shuang
Computer Vision and Pattern Recognition
Graphics
Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting. In this paper, we introduce PBIR-NIE, an inverse rendering framework designed to holistically capture the geometry, material attributes, and surrounding illumination of such objects. We propose a novel parallax-aware non-distant environment map as a lightweight and efficient lighting representation, accurately modeling the near-field background of the scene, which is commonly encountered in real-world capture setups. This feature allows our framework to accommodate complex parallax effects beyond the capabilities of standard infinite-distance environment maps. Our method optimizes an underlying signed distance field (SDF) through physics-based differentiable rendering, seamlessly connecting surface gradients between a triangle mesh and the SDF via neural implicit evolution (NIE). To address the intricacies of highly glossy BRDFs in differentiable rendering, we integrate the antithetic sampling algorithm to mitigate variance in the Monte Carlo gradient estimator. Consequently, our framework exhibits robust capabilities in handling glossy object reconstruction, showcasing superior quality in geometry, relighting, and material estimation.
title PBIR-NIE: Glossy Object Capture under Non-Distant Lighting
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2408.06878