SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis

Fuente: arXiv
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Autores principales: Sinha, Saptarshi Neil, Graf, Holger, Weinmann, Michael
Formato: Preprint
Publicado: 2024
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author Sinha, Saptarshi Neil
Graf, Holger
Weinmann, Michael
author_facet Sinha, Saptarshi Neil
Graf, Holger
Weinmann, Michael
contents We propose a novel cross-spectral rendering framework based on 3D Gaussian Splatting (3DGS) that generates realistic and semantically meaningful splats from registered multi-view spectrum and segmentation maps. This extension enhances the representation of scenes with multiple spectra, providing insights into the underlying materials and segmentation. We introduce an improved physically-based rendering approach for Gaussian splats, estimating reflectance and lights per spectra, thereby enhancing accuracy and realism. In a comprehensive quantitative and qualitative evaluation, we demonstrate the superior performance of our approach with respect to other recent learning-based spectral scene representation approaches (i.e., XNeRF and SpectralNeRF) as well as other non-spectral state-of-the-art learning-based approaches. Our work also demonstrates the potential of spectral scene understanding for precise scene editing techniques like style transfer, inpainting, and removal. Thereby, our contributions address challenges in multi-spectral scene representation, rendering, and editing, offering new possibilities for diverse applications.
format Preprint
id arxiv_https___arxiv_org_abs_2408_06975
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis
Sinha, Saptarshi Neil
Graf, Holger
Weinmann, Michael
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
I.2.10; I.3.7; I.4.8; I.4.1
We propose a novel cross-spectral rendering framework based on 3D Gaussian Splatting (3DGS) that generates realistic and semantically meaningful splats from registered multi-view spectrum and segmentation maps. This extension enhances the representation of scenes with multiple spectra, providing insights into the underlying materials and segmentation. We introduce an improved physically-based rendering approach for Gaussian splats, estimating reflectance and lights per spectra, thereby enhancing accuracy and realism. In a comprehensive quantitative and qualitative evaluation, we demonstrate the superior performance of our approach with respect to other recent learning-based spectral scene representation approaches (i.e., XNeRF and SpectralNeRF) as well as other non-spectral state-of-the-art learning-based approaches. Our work also demonstrates the potential of spectral scene understanding for precise scene editing techniques like style transfer, inpainting, and removal. Thereby, our contributions address challenges in multi-spectral scene representation, rendering, and editing, offering new possibilities for diverse applications.
title SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
I.2.10; I.3.7; I.4.8; I.4.1
url https://arxiv.org/abs/2408.06975