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Main Authors: Lee, Hyunjee, Yun, Youngsik, Bae, Jeongmin, Kim, Seoha, Uh, Youngjung
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2408.07416
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author Lee, Hyunjee
Yun, Youngsik
Bae, Jeongmin
Kim, Seoha
Uh, Youngjung
author_facet Lee, Hyunjee
Yun, Youngsik
Bae, Jeongmin
Kim, Seoha
Uh, Youngjung
contents Understanding the 3D semantics of a scene is a fundamental problem for various scenarios such as embodied agents. While NeRFs and 3DGS excel at novel-view synthesis, previous methods for understanding their semantics have been limited to incomplete 3D understanding: their segmentation results are rendered as 2D masks that do not represent the entire 3D space. To address this limitation, we redefine the problem to segment the 3D volume and propose the following methods for better 3D understanding. We directly supervise the 3D points to train the language embedding field, unlike previous methods that anchor supervision at 2D pixels. We transfer the learned language field to 3DGS, achieving the first real-time rendering speed without sacrificing training time or accuracy. Lastly, we introduce a 3D querying and evaluation protocol for assessing the reconstructed geometry and semantics together. Code, checkpoints, and annotations are available at the project page.
format Preprint
id arxiv_https___arxiv_org_abs_2408_07416
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space
Lee, Hyunjee
Yun, Youngsik
Bae, Jeongmin
Kim, Seoha
Uh, Youngjung
Computer Vision and Pattern Recognition
Understanding the 3D semantics of a scene is a fundamental problem for various scenarios such as embodied agents. While NeRFs and 3DGS excel at novel-view synthesis, previous methods for understanding their semantics have been limited to incomplete 3D understanding: their segmentation results are rendered as 2D masks that do not represent the entire 3D space. To address this limitation, we redefine the problem to segment the 3D volume and propose the following methods for better 3D understanding. We directly supervise the 3D points to train the language embedding field, unlike previous methods that anchor supervision at 2D pixels. We transfer the learned language field to 3DGS, achieving the first real-time rendering speed without sacrificing training time or accuracy. Lastly, we introduce a 3D querying and evaluation protocol for assessing the reconstructed geometry and semantics together. Code, checkpoints, and annotations are available at the project page.
title Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2408.07416