Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen

Fuente: arXiv
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Main Authors: Guo, Zixuan, Xu, Wenge, Wang, Hongyu, Wan, Tingjie, Baghaei, Nilufar, Lo, Cheng-Hung, Liang, Hai-Ning
Format: Preprint
Published: 2024
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author Guo, Zixuan
Xu, Wenge
Wang, Hongyu
Wan, Tingjie
Baghaei, Nilufar
Lo, Cheng-Hung
Liang, Hai-Ning
author_facet Guo, Zixuan
Xu, Wenge
Wang, Hongyu
Wan, Tingjie
Baghaei, Nilufar
Lo, Cheng-Hung
Liang, Hai-Ning
contents Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shared experience can be enjoyable. However, in typical scenarios, HMD users are isolated by their devices, and non-HMD observers lack connection with the virtual world. To address this, our research investigates visually representing observers on both HMD and 2D screens to enhance shared experiences. The study, including five representation conditions, reveals that incorporating observer representation positively impacts both HMD users and observers. For how to design and represent them, our work shows that HMD users prefer methods displaying real-world visuals, while observers exhibit diverse preferences regarding being represented with real or virtual images. We provide design guidelines tailored to both displays, offering valuable insights to enhance co-located shared VR experiences for HMD users and non-HMD observers.
format Preprint
id arxiv_https___arxiv_org_abs_2408_07470
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen
Guo, Zixuan
Xu, Wenge
Wang, Hongyu
Wan, Tingjie
Baghaei, Nilufar
Lo, Cheng-Hung
Liang, Hai-Ning
Human-Computer Interaction
Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shared experience can be enjoyable. However, in typical scenarios, HMD users are isolated by their devices, and non-HMD observers lack connection with the virtual world. To address this, our research investigates visually representing observers on both HMD and 2D screens to enhance shared experiences. The study, including five representation conditions, reveals that incorporating observer representation positively impacts both HMD users and observers. For how to design and represent them, our work shows that HMD users prefer methods displaying real-world visuals, while observers exhibit diverse preferences regarding being represented with real or virtual images. We provide design guidelines tailored to both displays, offering valuable insights to enhance co-located shared VR experiences for HMD users and non-HMD observers.
title Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen
topic Human-Computer Interaction
url https://arxiv.org/abs/2408.07470