Saved in:
Bibliographic Details
Main Authors: Luo, Guan, Xu, Tian-Xing, Liu, Ying-Tian, Fan, Xiao-Xiong, Zhang, Fang-Lue, Zhang, Song-Hai
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2408.07540
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909287075282944
author Luo, Guan
Xu, Tian-Xing
Liu, Ying-Tian
Fan, Xiao-Xiong
Zhang, Fang-Lue
Zhang, Song-Hai
author_facet Luo, Guan
Xu, Tian-Xing
Liu, Ying-Tian
Fan, Xiao-Xiong
Zhang, Fang-Lue
Zhang, Song-Hai
contents The modeling and manipulation of 3D scenes captured from the real world are pivotal in various applications, attracting growing research interest. While previous works on editing have achieved interesting results through manipulating 3D meshes, they often require accurately reconstructed meshes to perform editing, which limits their application in 3D content generation. To address this gap, we introduce a novel single-image-driven 3D scene editing approach based on 3D Gaussian Splatting, enabling intuitive manipulation via directly editing the content on a 2D image plane. Our method learns to optimize the 3D Gaussians to align with an edited version of the image rendered from a user-specified viewpoint of the original scene. To capture long-range object deformation, we introduce positional loss into the optimization process of 3D Gaussian Splatting and enable gradient propagation through reparameterization. To handle occluded 3D Gaussians when rendering from the specified viewpoint, we build an anchor-based structure and employ a coarse-to-fine optimization strategy capable of handling long-range deformation while maintaining structural stability. Furthermore, we design a novel masking strategy to adaptively identify non-rigid deformation regions for fine-scale modeling. Extensive experiments show the effectiveness of our method in handling geometric details, long-range, and non-rigid deformation, demonstrating superior editing flexibility and quality compared to previous approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2408_07540
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 3D Gaussian Editing with A Single Image
Luo, Guan
Xu, Tian-Xing
Liu, Ying-Tian
Fan, Xiao-Xiong
Zhang, Fang-Lue
Zhang, Song-Hai
Computer Vision and Pattern Recognition
Multimedia
The modeling and manipulation of 3D scenes captured from the real world are pivotal in various applications, attracting growing research interest. While previous works on editing have achieved interesting results through manipulating 3D meshes, they often require accurately reconstructed meshes to perform editing, which limits their application in 3D content generation. To address this gap, we introduce a novel single-image-driven 3D scene editing approach based on 3D Gaussian Splatting, enabling intuitive manipulation via directly editing the content on a 2D image plane. Our method learns to optimize the 3D Gaussians to align with an edited version of the image rendered from a user-specified viewpoint of the original scene. To capture long-range object deformation, we introduce positional loss into the optimization process of 3D Gaussian Splatting and enable gradient propagation through reparameterization. To handle occluded 3D Gaussians when rendering from the specified viewpoint, we build an anchor-based structure and employ a coarse-to-fine optimization strategy capable of handling long-range deformation while maintaining structural stability. Furthermore, we design a novel masking strategy to adaptively identify non-rigid deformation regions for fine-scale modeling. Extensive experiments show the effectiveness of our method in handling geometric details, long-range, and non-rigid deformation, demonstrating superior editing flexibility and quality compared to previous approaches.
title 3D Gaussian Editing with A Single Image
topic Computer Vision and Pattern Recognition
Multimedia
url https://arxiv.org/abs/2408.07540