FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering

Fuente: arXiv
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Hauptverfasser: Feng, Guofeng, Chen, Siyan, Fu, Rong, Liao, Zimu, Wang, Yi, Liu, Tao, Pei, Zhilin, Li, Hengjie, Zhang, Xingcheng, Dai, Bo
Format: Preprint
Veröffentlicht: 2024
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author Feng, Guofeng
Chen, Siyan
Fu, Rong
Liao, Zimu
Wang, Yi
Liu, Tao
Pei, Zhilin
Li, Hengjie
Zhang, Xingcheng
Dai, Bo
author_facet Feng, Guofeng
Chen, Siyan
Fu, Rong
Liao, Zimu
Wang, Yi
Liu, Tao
Pei, Zhilin
Li, Hengjie
Zhang, Xingcheng
Dai, Bo
contents This work introduces FlashGS, an open-source CUDA Python library, designed to facilitate the efficient differentiable rasterization of 3D Gaussian Splatting through algorithmic and kernel-level optimizations. FlashGS is developed based on the observations from a comprehensive analysis of the rendering process to enhance computational efficiency and bring the technique to wide adoption. The paper includes a suite of optimization strategies, encompassing redundancy elimination, efficient pipelining, refined control and scheduling mechanisms, and memory access optimizations, all of which are meticulously integrated to amplify the performance of the rasterization process. An extensive evaluation of FlashGS' performance has been conducted across a diverse spectrum of synthetic and real-world large-scale scenes, encompassing a variety of image resolutions. The empirical findings demonstrate that FlashGS consistently achieves an average 4x acceleration over mobile consumer GPUs, coupled with reduced memory consumption. These results underscore the superior performance and resource optimization capabilities of FlashGS, positioning it as a formidable tool in the domain of 3D rendering.
format Preprint
id arxiv_https___arxiv_org_abs_2408_07967
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
Feng, Guofeng
Chen, Siyan
Fu, Rong
Liao, Zimu
Wang, Yi
Liu, Tao
Pei, Zhilin
Li, Hengjie
Zhang, Xingcheng
Dai, Bo
Computer Vision and Pattern Recognition
This work introduces FlashGS, an open-source CUDA Python library, designed to facilitate the efficient differentiable rasterization of 3D Gaussian Splatting through algorithmic and kernel-level optimizations. FlashGS is developed based on the observations from a comprehensive analysis of the rendering process to enhance computational efficiency and bring the technique to wide adoption. The paper includes a suite of optimization strategies, encompassing redundancy elimination, efficient pipelining, refined control and scheduling mechanisms, and memory access optimizations, all of which are meticulously integrated to amplify the performance of the rasterization process. An extensive evaluation of FlashGS' performance has been conducted across a diverse spectrum of synthetic and real-world large-scale scenes, encompassing a variety of image resolutions. The empirical findings demonstrate that FlashGS consistently achieves an average 4x acceleration over mobile consumer GPUs, coupled with reduced memory consumption. These results underscore the superior performance and resource optimization capabilities of FlashGS, positioning it as a formidable tool in the domain of 3D rendering.
title FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2408.07967