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Auteurs principaux: Cambrin, Daniele Rege, Militone, Gabriele Scaffidi, Colomba, Luca, Malnati, Giovanni, Apiletti, Daniele, Garza, Paolo
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:https://arxiv.org/abs/2408.08396
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author Cambrin, Daniele Rege
Militone, Gabriele Scaffidi
Colomba, Luca
Malnati, Giovanni
Apiletti, Daniele
Garza, Paolo
author_facet Cambrin, Daniele Rege
Militone, Gabriele Scaffidi
Colomba, Luca
Malnati, Giovanni
Apiletti, Daniele
Garza, Paolo
contents Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations with testers who have no prior knowledge of the game. Recent Vision-Language Models (VLMs) have demonstrated significant capabilities in understanding and interpreting visual content. VLMs can analyze images, provide detailed insights, and answer questions about their content. They can recognize objects, actions, and contexts in visual data, making them valuable tools for various applications, including automated game testing. In this work, we propose an automated game-testing solution to evaluate the quality of game tutorials. Our approach leverages VLMs to analyze frames from video game tutorials, answer relevant questions to simulate human perception, and provide feedback. This feedback is compared with expected results to identify confusing or problematic scenes and highlight potential errors for developers. In addition, we publish complete tutorial videos and annotated frames from different game versions used in our tests. This solution reduces the need for extensive manual testing, especially by speeding up and simplifying the initial development stages of the tutorial to improve the final game experience.
format Preprint
id arxiv_https___arxiv_org_abs_2408_08396
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment
Cambrin, Daniele Rege
Militone, Gabriele Scaffidi
Colomba, Luca
Malnati, Giovanni
Apiletti, Daniele
Garza, Paolo
Computer Vision and Pattern Recognition
Computation and Language
Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations with testers who have no prior knowledge of the game. Recent Vision-Language Models (VLMs) have demonstrated significant capabilities in understanding and interpreting visual content. VLMs can analyze images, provide detailed insights, and answer questions about their content. They can recognize objects, actions, and contexts in visual data, making them valuable tools for various applications, including automated game testing. In this work, we propose an automated game-testing solution to evaluate the quality of game tutorials. Our approach leverages VLMs to analyze frames from video game tutorials, answer relevant questions to simulate human perception, and provide feedback. This feedback is compared with expected results to identify confusing or problematic scenes and highlight potential errors for developers. In addition, we publish complete tutorial videos and annotated frames from different game versions used in our tests. This solution reduces the need for extensive manual testing, especially by speeding up and simplifying the initial development stages of the tutorial to improve the final game experience.
title Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment
topic Computer Vision and Pattern Recognition
Computation and Language
url https://arxiv.org/abs/2408.08396