Quantum Game Jam -- Making Games with Quantum Physicists

Fuente: arXiv
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Autores principales: Kultima, Annakaisa, Piispanen, Laura, Junnila, Miikka
Formato: Preprint
Publicado: 2024
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author Kultima, Annakaisa
Piispanen, Laura
Junnila, Miikka
author_facet Kultima, Annakaisa
Piispanen, Laura
Junnila, Miikka
contents In this paper, we explore Quantum Game Jam (QGJ) as a method for facilitating interdisciplinary collaboration and creating science game prototypes. QGJ was a series of game development events, science game jams, organized five times 2014-2019. In these events game makers and quantum physicists created games about quantum mechanics, games for quantum research and games utilizing quantum computers. QGJ has worked as a platform for multidisciplinary and collaborative exploration and learning: through creating 68 game prototypes throughout the years the participants have networked and learned from each other. In addition to this, at least three prototypes have been taken into further development. In this paper we evaluate how the format of QGJ performed. We discuss both the organizing of the events as well as the utility of the game prototypes. In addition to our observations on the jams, we have evaluated the game submissions of all events (2014-2019) and gathered survey data from the participants of the fifth event (2019).
format Preprint
id arxiv_https___arxiv_org_abs_2408_09014
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Quantum Game Jam -- Making Games with Quantum Physicists
Kultima, Annakaisa
Piispanen, Laura
Junnila, Miikka
Quantum Physics
In this paper, we explore Quantum Game Jam (QGJ) as a method for facilitating interdisciplinary collaboration and creating science game prototypes. QGJ was a series of game development events, science game jams, organized five times 2014-2019. In these events game makers and quantum physicists created games about quantum mechanics, games for quantum research and games utilizing quantum computers. QGJ has worked as a platform for multidisciplinary and collaborative exploration and learning: through creating 68 game prototypes throughout the years the participants have networked and learned from each other. In addition to this, at least three prototypes have been taken into further development. In this paper we evaluate how the format of QGJ performed. We discuss both the organizing of the events as well as the utility of the game prototypes. In addition to our observations on the jams, we have evaluated the game submissions of all events (2014-2019) and gathered survey data from the participants of the fifth event (2019).
title Quantum Game Jam -- Making Games with Quantum Physicists
topic Quantum Physics
url https://arxiv.org/abs/2408.09014