WoW -- A System for Self-Service Collaborative Design Workshops
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arXiv
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| Autori principali: | , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2024
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| _version_ | 1866929463576494080 |
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| author | Belkacem, Ilyasse Ciorna, Vasile Petry, Frank Ghoniem, Mohammad |
| author_facet | Belkacem, Ilyasse Ciorna, Vasile Petry, Frank Ghoniem, Mohammad |
| contents | In many working environments, users have to solve complex problems relying on large and multi-source data. Such problems require several experts to collaborate on solving them, or a single analyst to reconcile multiple complementary standpoints. Previous research has shown that wall-sized displays supports different collaboration styles, based most often on abstract tasks as proxies of real work. We present the design and implementation of WoW, short for ``Workspace on Wall'', a multi-user Web-based portal for collaborative meetings and workshops in multi-surface environments. We report on a two-year effort spanning context inquiry studies, system design iterations, development, and real testing rounds targeting design engineers in the tire industry. The pneumatic tires found on the market result from a highly collaborative and iterative development process that reconciles conflicting constraints through a series of product design workshops. WoW was found to be a flexible solution to build multi-view set-ups in a self-service manner and an effective means to access more content at once. Our users also felt more engaged in their collaborative problem-solving work using WoW than in conventional meeting rooms. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2408_09926 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | WoW -- A System for Self-Service Collaborative Design Workshops Belkacem, Ilyasse Ciorna, Vasile Petry, Frank Ghoniem, Mohammad Human-Computer Interaction H.5.2; H.5.3; H.4.2 In many working environments, users have to solve complex problems relying on large and multi-source data. Such problems require several experts to collaborate on solving them, or a single analyst to reconcile multiple complementary standpoints. Previous research has shown that wall-sized displays supports different collaboration styles, based most often on abstract tasks as proxies of real work. We present the design and implementation of WoW, short for ``Workspace on Wall'', a multi-user Web-based portal for collaborative meetings and workshops in multi-surface environments. We report on a two-year effort spanning context inquiry studies, system design iterations, development, and real testing rounds targeting design engineers in the tire industry. The pneumatic tires found on the market result from a highly collaborative and iterative development process that reconciles conflicting constraints through a series of product design workshops. WoW was found to be a flexible solution to build multi-view set-ups in a self-service manner and an effective means to access more content at once. Our users also felt more engaged in their collaborative problem-solving work using WoW than in conventional meeting rooms. |
| title | WoW -- A System for Self-Service Collaborative Design Workshops |
| topic | Human-Computer Interaction H.5.2; H.5.3; H.4.2 |
| url | https://arxiv.org/abs/2408.09926 |