Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings

Fuente: arXiv
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Autores principales: Pavanatto, Leonardo, Biener, Verena, Chandran, Jennifer, Kalamkar, Snehanjali, Lu, Feiyu, Dudley, John J., Hu, Jinghui, Ramirez-Saffy, G. Nikki, Kristensson, Per Ola, Giovannelli, Alexander, Schlueter, Luke, Müller, Jörg, Grubert, Jens, Bowman, Doug A.
Formato: Preprint
Publicado: 2024
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author Pavanatto, Leonardo
Biener, Verena
Chandran, Jennifer
Kalamkar, Snehanjali
Lu, Feiyu
Dudley, John J.
Hu, Jinghui
Ramirez-Saffy, G. Nikki
Kristensson, Per Ola
Giovannelli, Alexander
Schlueter, Luke
Müller, Jörg
Grubert, Jens
Bowman, Doug A.
author_facet Pavanatto, Leonardo
Biener, Verena
Chandran, Jennifer
Kalamkar, Snehanjali
Lu, Feiyu
Dudley, John J.
Hu, Jinghui
Ramirez-Saffy, G. Nikki
Kristensson, Per Ola
Giovannelli, Alexander
Schlueter, Luke
Müller, Jörg
Grubert, Jens
Bowman, Doug A.
contents Although access to sufficient screen space is crucial to knowledge work, workers often find themselves with limited access to display infrastructure in remote or public settings. While virtual displays can be used to extend the available screen space through extended reality (XR) head-worn displays (HWD), we must better understand the implications of working with them in public settings from both users' and bystanders' viewpoints. To this end, we conducted two user studies. We first explored the usage of a hybrid AR display across real-world settings and tasks. We focused on how users take advantage of virtual displays and what social and environmental factors impact their usage of the system. A second study investigated the differences between working with a laptop, an AR system, or a VR system in public. We focused on a single location and participants performed a predefined task to enable direct comparisons between the conditions while also gathering data from bystanders. The combined results suggest a positive acceptance of XR technology in public settings and show that virtual displays can be used to accompany existing devices. We highlighted some environmental and social factors. We saw that previous XR experience and personality can influence how people perceive the use of XR in public. In addition, we confirmed that using XR in public still makes users stand out and that bystanders are curious about the devices, yet have no clear understanding of how they can be used.
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id arxiv_https___arxiv_org_abs_2408_10000
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings
Pavanatto, Leonardo
Biener, Verena
Chandran, Jennifer
Kalamkar, Snehanjali
Lu, Feiyu
Dudley, John J.
Hu, Jinghui
Ramirez-Saffy, G. Nikki
Kristensson, Per Ola
Giovannelli, Alexander
Schlueter, Luke
Müller, Jörg
Grubert, Jens
Bowman, Doug A.
Human-Computer Interaction
Although access to sufficient screen space is crucial to knowledge work, workers often find themselves with limited access to display infrastructure in remote or public settings. While virtual displays can be used to extend the available screen space through extended reality (XR) head-worn displays (HWD), we must better understand the implications of working with them in public settings from both users' and bystanders' viewpoints. To this end, we conducted two user studies. We first explored the usage of a hybrid AR display across real-world settings and tasks. We focused on how users take advantage of virtual displays and what social and environmental factors impact their usage of the system. A second study investigated the differences between working with a laptop, an AR system, or a VR system in public. We focused on a single location and participants performed a predefined task to enable direct comparisons between the conditions while also gathering data from bystanders. The combined results suggest a positive acceptance of XR technology in public settings and show that virtual displays can be used to accompany existing devices. We highlighted some environmental and social factors. We saw that previous XR experience and personality can influence how people perceive the use of XR in public. In addition, we confirmed that using XR in public still makes users stand out and that bystanders are curious about the devices, yet have no clear understanding of how they can be used.
title Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings
topic Human-Computer Interaction
url https://arxiv.org/abs/2408.10000