Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation

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Hauptverfasser: Wu, Minye, Tuytelaars, Tinne
Format: Preprint
Veröffentlicht: 2024
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author Wu, Minye
Tuytelaars, Tinne
author_facet Wu, Minye
Tuytelaars, Tinne
contents Recent advancements in photo-realistic novel view synthesis have been significantly driven by Gaussian Splatting (3DGS). Nevertheless, the explicit nature of 3DGS data entails considerable storage requirements, highlighting a pressing need for more efficient data representations. To address this, we present Implicit Gaussian Splatting (IGS), an innovative hybrid model that integrates explicit point clouds with implicit feature embeddings through a multi-level tri-plane architecture. This architecture features 2D feature grids at various resolutions across different levels, facilitating continuous spatial domain representation and enhancing spatial correlations among Gaussian primitives. Building upon this foundation, we introduce a level-based progressive training scheme, which incorporates explicit spatial regularization. This method capitalizes on spatial correlations to enhance both the rendering quality and the compactness of the IGS representation. Furthermore, we propose a novel compression pipeline tailored for both point clouds and 2D feature grids, considering the entropy variations across different levels. Extensive experimental evaluations demonstrate that our algorithm can deliver high-quality rendering using only a few MBs, effectively balancing storage efficiency and rendering fidelity, and yielding results that are competitive with the state-of-the-art.
format Preprint
id arxiv_https___arxiv_org_abs_2408_10041
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation
Wu, Minye
Tuytelaars, Tinne
Computer Vision and Pattern Recognition
Recent advancements in photo-realistic novel view synthesis have been significantly driven by Gaussian Splatting (3DGS). Nevertheless, the explicit nature of 3DGS data entails considerable storage requirements, highlighting a pressing need for more efficient data representations. To address this, we present Implicit Gaussian Splatting (IGS), an innovative hybrid model that integrates explicit point clouds with implicit feature embeddings through a multi-level tri-plane architecture. This architecture features 2D feature grids at various resolutions across different levels, facilitating continuous spatial domain representation and enhancing spatial correlations among Gaussian primitives. Building upon this foundation, we introduce a level-based progressive training scheme, which incorporates explicit spatial regularization. This method capitalizes on spatial correlations to enhance both the rendering quality and the compactness of the IGS representation. Furthermore, we propose a novel compression pipeline tailored for both point clouds and 2D feature grids, considering the entropy variations across different levels. Extensive experimental evaluations demonstrate that our algorithm can deliver high-quality rendering using only a few MBs, effectively balancing storage efficiency and rendering fidelity, and yielding results that are competitive with the state-of-the-art.
title Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2408.10041