Synthesis of Reward Machines for Multi-Agent Equilibrium Design (Full Version)

Fuente: arXiv
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Autori principali: Najib, Muhammad, Perelli, Giuseppe
Natura: Preprint
Pubblicazione: 2024
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_version_ 1866910570465198080
author Najib, Muhammad
Perelli, Giuseppe
author_facet Najib, Muhammad
Perelli, Giuseppe
contents Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's authority in equilibrium design is more constrained; she can only modify the incentive structures in a given game to achieve certain outcomes without the ability to create the game from scratch. We study the problem of equilibrium design using dynamic incentive structures, known as reward machines. We use weighted concurrent game structures for the game model, with goals (for the players and the designer) defined as mean-payoff objectives. We show how reward machines can be used to represent dynamic incentives that allocate rewards in a manner that optimises the designer's goal. We also introduce the main decision problem within our framework, the payoff improvement problem. This problem essentially asks whether there exists a dynamic incentive (represented by some reward machine) that can improve the designer's payoff by more than a given threshold value. We present two variants of the problem: strong and weak. We demonstrate that both can be solved in polynomial time using a Turing machine equipped with an NP oracle. Furthermore, we also establish that these variants are either NP-hard or coNP-hard. Finally, we show how to synthesise the corresponding reward machine if it exists.
format Preprint
id arxiv_https___arxiv_org_abs_2408_10074
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Synthesis of Reward Machines for Multi-Agent Equilibrium Design (Full Version)
Najib, Muhammad
Perelli, Giuseppe
Computer Science and Game Theory
Artificial Intelligence
Multiagent Systems
Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's authority in equilibrium design is more constrained; she can only modify the incentive structures in a given game to achieve certain outcomes without the ability to create the game from scratch. We study the problem of equilibrium design using dynamic incentive structures, known as reward machines. We use weighted concurrent game structures for the game model, with goals (for the players and the designer) defined as mean-payoff objectives. We show how reward machines can be used to represent dynamic incentives that allocate rewards in a manner that optimises the designer's goal. We also introduce the main decision problem within our framework, the payoff improvement problem. This problem essentially asks whether there exists a dynamic incentive (represented by some reward machine) that can improve the designer's payoff by more than a given threshold value. We present two variants of the problem: strong and weak. We demonstrate that both can be solved in polynomial time using a Turing machine equipped with an NP oracle. Furthermore, we also establish that these variants are either NP-hard or coNP-hard. Finally, we show how to synthesise the corresponding reward machine if it exists.
title Synthesis of Reward Machines for Multi-Agent Equilibrium Design (Full Version)
topic Computer Science and Game Theory
Artificial Intelligence
Multiagent Systems
url https://arxiv.org/abs/2408.10074