Enhancing Reinforcement Learning Through Guided Search

Fuente: arXiv
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Autori principali: Arjonilla, Jérôme, Saffidine, Abdallah, Cazenave, Tristan
Natura: Preprint
Pubblicazione: 2024
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author Arjonilla, Jérôme
Saffidine, Abdallah
Cazenave, Tristan
author_facet Arjonilla, Jérôme
Saffidine, Abdallah
Cazenave, Tristan
contents With the aim of improving performance in Markov Decision Problem in an Off-Policy setting, we suggest taking inspiration from what is done in Offline Reinforcement Learning (RL). In Offline RL, it is a common practice during policy learning to maintain proximity to a reference policy to mitigate uncertainty, reduce potential policy errors, and help improve performance. We find ourselves in a different setting, yet it raises questions about whether a similar concept can be applied to enhance performance ie, whether it is possible to find a guiding policy capable of contributing to performance improvement, and how to incorporate it into our RL agent. Our attention is particularly focused on algorithms based on Monte Carlo Tree Search (MCTS) as a guide.MCTS renowned for its state-of-the-art capabilities across various domains, catches our interest due to its ability to converge to equilibrium in single-player and two-player contexts. By harnessing the power of MCTS as a guide for our RL agent, we observed a significant performance improvement, surpassing the outcomes achieved by utilizing each method in isolation. Our experiments were carried out on the Atari 100k benchmark.
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id arxiv_https___arxiv_org_abs_2408_10113
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Enhancing Reinforcement Learning Through Guided Search
Arjonilla, Jérôme
Saffidine, Abdallah
Cazenave, Tristan
Artificial Intelligence
With the aim of improving performance in Markov Decision Problem in an Off-Policy setting, we suggest taking inspiration from what is done in Offline Reinforcement Learning (RL). In Offline RL, it is a common practice during policy learning to maintain proximity to a reference policy to mitigate uncertainty, reduce potential policy errors, and help improve performance. We find ourselves in a different setting, yet it raises questions about whether a similar concept can be applied to enhance performance ie, whether it is possible to find a guiding policy capable of contributing to performance improvement, and how to incorporate it into our RL agent. Our attention is particularly focused on algorithms based on Monte Carlo Tree Search (MCTS) as a guide.MCTS renowned for its state-of-the-art capabilities across various domains, catches our interest due to its ability to converge to equilibrium in single-player and two-player contexts. By harnessing the power of MCTS as a guide for our RL agent, we observed a significant performance improvement, surpassing the outcomes achieved by utilizing each method in isolation. Our experiments were carried out on the Atari 100k benchmark.
title Enhancing Reinforcement Learning Through Guided Search
topic Artificial Intelligence
url https://arxiv.org/abs/2408.10113