DEGAS: Detailed Expressions on Full-Body Gaussian Avatars

Fuente: arXiv
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Auteurs principaux: Shao, Zhijing, Wang, Duotun, Tian, Qing-Yao, Yang, Yao-Dong, Meng, Hengyu, Cai, Zeyu, Dong, Bo, Zhang, Yu, Zhang, Kang, Wang, Zeyu
Format: Preprint
Publié: 2024
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author Shao, Zhijing
Wang, Duotun
Tian, Qing-Yao
Yang, Yao-Dong
Meng, Hengyu
Cai, Zeyu
Dong, Bo
Zhang, Yu
Zhang, Kang
Wang, Zeyu
author_facet Shao, Zhijing
Wang, Duotun
Tian, Qing-Yao
Yang, Yao-Dong
Meng, Hengyu
Cai, Zeyu
Dong, Bo
Zhang, Yu
Zhang, Kang
Wang, Zeyu
contents Although neural rendering has made significant advances in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remains largely unexplored. We present DEGAS, the first 3D Gaussian Splatting (3DGS)-based modeling method for full-body avatars with rich facial expressions. Trained on multiview videos of a given subject, our method learns a conditional variational autoencoder that takes both the body motion and facial expression as driving signals to generate Gaussian maps in the UV layout. To drive the facial expressions, instead of the commonly used 3D Morphable Models (3DMMs) in 3D head avatars, we propose to adopt the expression latent space trained solely on 2D portrait images, bridging the gap between 2D talking faces and 3D avatars. Leveraging the rendering capability of 3DGS and the rich expressiveness of the expression latent space, the learned avatars can be reenacted to reproduce photorealistic rendering images with subtle and accurate facial expressions. Experiments on an existing dataset and our newly proposed dataset of full-body talking avatars demonstrate the efficacy of our method. We also propose an audio-driven extension of our method with the help of 2D talking faces, opening new possibilities for interactive AI agents.
format Preprint
id arxiv_https___arxiv_org_abs_2408_10588
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DEGAS: Detailed Expressions on Full-Body Gaussian Avatars
Shao, Zhijing
Wang, Duotun
Tian, Qing-Yao
Yang, Yao-Dong
Meng, Hengyu
Cai, Zeyu
Dong, Bo
Zhang, Yu
Zhang, Kang
Wang, Zeyu
Computer Vision and Pattern Recognition
Graphics
Although neural rendering has made significant advances in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remains largely unexplored. We present DEGAS, the first 3D Gaussian Splatting (3DGS)-based modeling method for full-body avatars with rich facial expressions. Trained on multiview videos of a given subject, our method learns a conditional variational autoencoder that takes both the body motion and facial expression as driving signals to generate Gaussian maps in the UV layout. To drive the facial expressions, instead of the commonly used 3D Morphable Models (3DMMs) in 3D head avatars, we propose to adopt the expression latent space trained solely on 2D portrait images, bridging the gap between 2D talking faces and 3D avatars. Leveraging the rendering capability of 3DGS and the rich expressiveness of the expression latent space, the learned avatars can be reenacted to reproduce photorealistic rendering images with subtle and accurate facial expressions. Experiments on an existing dataset and our newly proposed dataset of full-body talking avatars demonstrate the efficacy of our method. We also propose an audio-driven extension of our method with the help of 2D talking faces, opening new possibilities for interactive AI agents.
title DEGAS: Detailed Expressions on Full-Body Gaussian Avatars
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2408.10588