GaussianOcc: Fully Self-supervised and Efficient 3D Occupancy Estimation with Gaussian Splatting

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Gan, Wanshui, Liu, Fang, Xu, Hongbin, Mo, Ningkai, Yokoya, Naoto
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866909687448862720
author Gan, Wanshui
Liu, Fang
Xu, Hongbin
Mo, Ningkai
Yokoya, Naoto
author_facet Gan, Wanshui
Liu, Fang
Xu, Hongbin
Mo, Ningkai
Yokoya, Naoto
contents We introduce GaussianOcc, a systematic method that investigates the two usages of Gaussian splatting for fully self-supervised and efficient 3D occupancy estimation in surround views. First, traditional methods for self-supervised 3D occupancy estimation still require ground truth 6D poses from sensors during training. To address this limitation, we propose Gaussian Splatting for Projection (GSP) module to provide accurate scale information for fully self-supervised training from adjacent view projection. Additionally, existing methods rely on volume rendering for final 3D voxel representation learning using 2D signals (depth maps, semantic maps), which is both time-consuming and less effective. We propose Gaussian Splatting from Voxel space (GSV) to leverage the fast rendering properties of Gaussian splatting. As a result, the proposed GaussianOcc method enables fully self-supervised (no ground truth pose) 3D occupancy estimation in competitive performance with low computational cost (2.7 times faster in training and 5 times faster in rendering). The relevant code is available in https://github.com/GANWANSHUI/GaussianOcc.git.
format Preprint
id arxiv_https___arxiv_org_abs_2408_11447
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GaussianOcc: Fully Self-supervised and Efficient 3D Occupancy Estimation with Gaussian Splatting
Gan, Wanshui
Liu, Fang
Xu, Hongbin
Mo, Ningkai
Yokoya, Naoto
Computer Vision and Pattern Recognition
We introduce GaussianOcc, a systematic method that investigates the two usages of Gaussian splatting for fully self-supervised and efficient 3D occupancy estimation in surround views. First, traditional methods for self-supervised 3D occupancy estimation still require ground truth 6D poses from sensors during training. To address this limitation, we propose Gaussian Splatting for Projection (GSP) module to provide accurate scale information for fully self-supervised training from adjacent view projection. Additionally, existing methods rely on volume rendering for final 3D voxel representation learning using 2D signals (depth maps, semantic maps), which is both time-consuming and less effective. We propose Gaussian Splatting from Voxel space (GSV) to leverage the fast rendering properties of Gaussian splatting. As a result, the proposed GaussianOcc method enables fully self-supervised (no ground truth pose) 3D occupancy estimation in competitive performance with low computational cost (2.7 times faster in training and 5 times faster in rendering). The relevant code is available in https://github.com/GANWANSHUI/GaussianOcc.git.
title GaussianOcc: Fully Self-supervised and Efficient 3D Occupancy Estimation with Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2408.11447