Saved in:
Bibliographic Details
Main Authors: Monnier, Goulven, Camus, Benjamin, Hellouvry, Yann-Hervé
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2408.11472
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911997764829184
author Monnier, Goulven
Camus, Benjamin
Hellouvry, Yann-Hervé
author_facet Monnier, Goulven
Camus, Benjamin
Hellouvry, Yann-Hervé
contents In this paper, we detail the high-performance implementation of our spaceborne radar simulator for satellite oceanography. Our software simulates the sea surface and the signal to imitate, as far as possible, the measurement process, starting from its lowest level mechanisms. In this perspective, raw data are computed as the sum of many illuminated scatterers, whose time-evolving properties are related to the surface roughness, topography, and kinematics. To achieve efficient performance, we intensively use GPU computing. Moreover, we propose a fast simulation mode based on the assumption that the instantaneous Doppler spectrum within a range gate varies on a timescale significantly larger than the PRI. The sea surface can then be updated at a frequency much smaller than the PRF, drastically reducing the computational cost. When the surface is updated, Doppler spectra are computed for all range gates. Signals segments are then obtained through 1D inverse Fourier transforms and pondered to ensure a smooth time evolution between surface updates. We validate this fast simulation mode with a radar altimeter simulation case of the Sentinel-3 SRAL instrument, showing that simulated raw data can be focused and retrieved using state-of-the-art algorithms. Finally, we show that, using a modest hardware configuration, our simulator can generate enough data in one day to compute the SWH and SSH spectra of a scene. This demonstrate that we achieved an important state-of-the-art speed-up.
format Preprint
id arxiv_https___arxiv_org_abs_2408_11472
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle High Performance Simulation of Spaceborne Radar for Remote-Sensing Oceanography: Application to an Altimetry Scenario
Monnier, Goulven
Camus, Benjamin
Hellouvry, Yann-Hervé
Geophysics
In this paper, we detail the high-performance implementation of our spaceborne radar simulator for satellite oceanography. Our software simulates the sea surface and the signal to imitate, as far as possible, the measurement process, starting from its lowest level mechanisms. In this perspective, raw data are computed as the sum of many illuminated scatterers, whose time-evolving properties are related to the surface roughness, topography, and kinematics. To achieve efficient performance, we intensively use GPU computing. Moreover, we propose a fast simulation mode based on the assumption that the instantaneous Doppler spectrum within a range gate varies on a timescale significantly larger than the PRI. The sea surface can then be updated at a frequency much smaller than the PRF, drastically reducing the computational cost. When the surface is updated, Doppler spectra are computed for all range gates. Signals segments are then obtained through 1D inverse Fourier transforms and pondered to ensure a smooth time evolution between surface updates. We validate this fast simulation mode with a radar altimeter simulation case of the Sentinel-3 SRAL instrument, showing that simulated raw data can be focused and retrieved using state-of-the-art algorithms. Finally, we show that, using a modest hardware configuration, our simulator can generate enough data in one day to compute the SWH and SSH spectra of a scene. This demonstrate that we achieved an important state-of-the-art speed-up.
title High Performance Simulation of Spaceborne Radar for Remote-Sensing Oceanography: Application to an Altimetry Scenario
topic Geophysics
url https://arxiv.org/abs/2408.11472