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Main Authors: Białecki, Andrzej, Staniszewski, Michał, Białecki, Robert, Gajewski, Jan
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2408.11764
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author Białecki, Andrzej
Staniszewski, Michał
Białecki, Robert
Gajewski, Jan
author_facet Białecki, Andrzej
Staniszewski, Michał
Białecki, Robert
Gajewski, Jan
contents Esports are a mostly sedentary activity. There is a growing need for investigation into how biomechanical and physical abilities can be optimized for esports through training. One such research avenue concerns the ability of esports players to perform balance tasks due to the prolonged sedentary states that are required to reach the top echelon of performance. Our aim for this work is to describe and compare physical abilities (balance, grip strength, and self-reported training habits) of top Polish StarCraft~2 tournament players. Esports players differed significantly from the reference group in their ability to balance on one leg. Additionally, in a grip strength test, the esports group fared worse than the reference group in all consecutive attempts. Despite self-reported physical activity in the esports group, player fitness requires further research. Training optimization could offset the issues arising from sedentary activity, and intensifying esports training so it could take less time overall.
format Preprint
id arxiv_https___arxiv_org_abs_2408_11764
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Esports Training in StarCraft II: Stance Stability and Grip Strength
Białecki, Andrzej
Staniszewski, Michał
Białecki, Robert
Gajewski, Jan
Human-Computer Interaction
Esports are a mostly sedentary activity. There is a growing need for investigation into how biomechanical and physical abilities can be optimized for esports through training. One such research avenue concerns the ability of esports players to perform balance tasks due to the prolonged sedentary states that are required to reach the top echelon of performance. Our aim for this work is to describe and compare physical abilities (balance, grip strength, and self-reported training habits) of top Polish StarCraft~2 tournament players. Esports players differed significantly from the reference group in their ability to balance on one leg. Additionally, in a grip strength test, the esports group fared worse than the reference group in all consecutive attempts. Despite self-reported physical activity in the esports group, player fitness requires further research. Training optimization could offset the issues arising from sedentary activity, and intensifying esports training so it could take less time overall.
title Esports Training in StarCraft II: Stance Stability and Grip Strength
topic Human-Computer Interaction
url https://arxiv.org/abs/2408.11764